Difference between revisions of "Javelins"

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(Updated to V8 "Saucy" edition)
 
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{{Playtest|rule=Updated as of November 3rd, 2024}}
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<onlyinclude>Javelins are a hybrid [[Thrown weapon|throwing]]/[[melee weapon]]. They are considered a [[melee weapon]] when wielded, but are considered a [[projectile]] otherwise. Javelins are only available to those classes explicitly granted Javelins.
 
<onlyinclude>Javelins are a hybrid [[Thrown weapon|throwing]]/[[melee weapon]]. They are considered a [[melee weapon]] when wielded, but are considered a [[projectile]] otherwise. Javelins are only available to those classes explicitly granted Javelins.
 
# Between 36” and 72” [[Total Length|long]].
 
# Between 36” and 72” [[Total Length|long]].
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# Must strike point-first to score a hit.
 
# Must strike point-first to score a hit.
 
# Must have a rigid [[core]].
 
# Must have a rigid [[core]].
# [[Pommel]] is not required to meet the requirements for a [[stabbing tip]].</onlyinclude>
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# [[Pommel]] is not required to meet the requirements for a [[stabbing tip]].
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# May be [[Double-Ended]].</onlyinclude>
  
 
'''''See Also:'''''
 
'''''See Also:'''''

Latest revision as of 21:08, 3 November 2024

*8.6.2 Playtest* Updated as of November 3rd, 2024 *8.6.2 Playtest*

Javelins are a hybrid throwing/melee weapon. They are considered a melee weapon when wielded, but are considered a projectile otherwise. Javelins are only available to those classes explicitly granted Javelins.

  1. Between 36” and 72” long.
  2. Must have between 6” and 12” of Strike-Legal.
  3. Must be padded along their entire length.
  4. May be thrown and used in melee (including blocking and parrying).
  5. Stab only for both melee and throwing.
  6. Hits from Javelins when thrown are Armor Breaking and Shield Crushing.
  7. Must strike point-first to score a hit.
  8. Must have a rigid core.
  9. Pommel is not required to meet the requirements for a stabbing tip.
  10. May be Double-Ended.

See Also: