Difference between revisions of "Natural Armor"

From AmtWiki
(New page: A Type of Armor ===Discription from the Dor Un Avathar=== This armor is a part of the creature in question and cannot be removed via Pyrotechnics or similar means, except by d...)
 
(Update to DoR X)
Line 1: Line 1:
A Type of [[Armor]]
+
===Discription from the [[Dor Un Avathar X]]===
  
===Discription from the [[Dor Un Avathar]]===
+
Natural Armor functions identically to [[magic armor]] as described in the Rules of Play, except as follows: Natural Armor may not itself be the target of [[magic or abilities]] with the exception of [[Heal]] or other similar abilities that heal wounds (such as [[Steal Life Essence]] or [[Adrenaline]]), which will repair a single point of natural armor in a single location or [[Greater Heal]], which will repair all points of Natural Armor in a single location. Natural Armor is never bypassed by [[Phase Arrow]], [[Phase Bolt]], or other similar abilities. A player’s [[immunities]] extend to their Natural Armor, meaning Natural Armor is unaffected by those effects a player is immune to.  
This armor is a part of the creature in question and cannot be removed via [[Pyrotechnics]] or similar means, except by damaging attacks. Natural Armor is treated like normal armor in all respects, except it may be Healed. If protection magics do not protect normal armor, it will protect natural armor (i.e.: a [[Humanoid]] [[Monster]] with Natural Armor can still benefit from [[Protection from Projectiles|Projectile Protection]]). If normal armor can be worn, it is always destroyed before Natural Armor in a given location. Likewise all immunities extend to all types of Natural Armor. Monsters with a [[Heal Trait]] (such as [[Ice Heal]] or [[Stone Heal]]) can regain their Natural armor at the rate of one point per sectional location per use of their ability. (ex.: it would take three [[Fireballs|Fireball]] to heal a wounded [[Fire Elemental]] and restore both points of its armor to a single arm.)
 
  
===Listing of Critters With Natural Armor===
+
:'''''For example''''' ''a player immune to [[Subdual]] and with one point of Ancestral Natural Armor is hit with an [[Iceball]]. The armor does not lose a point, and the player is unaffected.''
 +
 
 +
A player with Natural Armor cannot gain [[magical armor]] in any manner.
 +
 
 +
'''''See Also:'''''
 +
*[[Armor, Weapon, Terrain, and Effect Types]]
 +
*[[dor index|Index]]
 +
 
 +
[[Category:Dor X Terms]]

Revision as of 16:40, 15 February 2017

Discription from the Dor Un Avathar X

Natural Armor functions identically to magic armor as described in the Rules of Play, except as follows: Natural Armor may not itself be the target of magic or abilities with the exception of Heal or other similar abilities that heal wounds (such as Steal Life Essence or Adrenaline), which will repair a single point of natural armor in a single location or Greater Heal, which will repair all points of Natural Armor in a single location. Natural Armor is never bypassed by Phase Arrow, Phase Bolt, or other similar abilities. A player’s immunities extend to their Natural Armor, meaning Natural Armor is unaffected by those effects a player is immune to.

For example a player immune to Subdual and with one point of Ancestral Natural Armor is hit with an Iceball. The armor does not lose a point, and the player is unaffected.

A player with Natural Armor cannot gain magical armor in any manner.

See Also: