Difference between revisions of "Raider"

From AmtWiki
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===This rule is outdated===
 
''a non-standard [[Class]]''
 
''a non-standard [[Class]]''
  
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Black and white or headband.
 
Black and white or headband.
 
====Requirement:====
 
====Requirement:====
May only be played if the player has a combined total of four [[Credits|credits]] or less
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May only be played if the player has a combined total of four [[Credits (V7)|credits]] or less
 
====Weapons:====
 
====Weapons:====
 
Dagger, short, long, reach
 
Dagger, short, long, reach
 
====Shield:====
 
====Shield:====
[[Large Shield]]
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[[Large Shield (V7)]]
 
====Armor:====
 
====Armor:====
 
None
 
None
 
====Limitations:====
 
====Limitations:====
May not carry [[Enchantment|enchantments]].
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May not carry [[Enchantment (V7)|enchantments]].
 
====Lives:====
 
====Lives:====
 
5
 
5
 
===Abilities & Traits:===
 
===Abilities & Traits:===
*a. Have two points of [[Protect]] on them each life. Cannot be [[Dispel|dispelled]]. (T)
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*a. Have two points of [[Protect (V7)]] on them each life. Cannot be [[Dispel (V7)|dispelled]]. (T)
 
*b. They and their equipment are immune to all non-spirit magic. (T)
 
*b. They and their equipment are immune to all non-spirit magic. (T)
 
*c. Their equipment is indestructible by any means. (T)
 
*c. Their equipment is indestructible by any means. (T)
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This class was voted out of the Rules of Play by the [[Circle of Monarchs]] during [[Clan]] XXVI, 2008.
 
This class was voted out of the Rules of Play by the [[Circle of Monarchs]] during [[Clan]] XXVI, 2008.
 
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Check out the [[Class]] or [[Abilities and Traits]] pages for more information.
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Check out the [[Class (V7)]] or [[Abilities and Traits (V7)]] pages for more information.
  
[[Category:Rulebook Terms]]
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[[Category:Outdated]]

Latest revision as of 15:05, 31 March 2015

This rule is outdated

a non-standard Class

From the 7.2 Rulebook

Someone may optionally play raider during his or her first four weeks in Amtgard instead of a normal class. It gives them a power boost and lets them learn only a few rules at a time.

Garb:

Black and white or headband.

Requirement:

May only be played if the player has a combined total of four credits or less

Weapons:

Dagger, short, long, reach

Shield:

Large Shield (V7)

Armor:

None

Limitations:

May not carry enchantments.

Lives:

5

Abilities & Traits:

  • a. Have two points of Protect (V7) on them each life. Cannot be dispelled. (T)
  • b. They and their equipment are immune to all non-spirit magic. (T)
  • c. Their equipment is indestructible by any means. (T)

Notes

This class was voted out of the Rules of Play by the Circle of Monarchs during Clan XXVI, 2008.


Check out the Class (V7) or Abilities and Traits (V7) pages for more information.