Difference between revisions of "Werebat"

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==Werebat==
 
==Werebat==
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===Description:===
 
===Description:===
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3
 
3
 
===Abilities & Traits:===
 
===Abilities & Traits:===
-[[Conversion]] (1/game) This ability may be removed by the [[Reeve]] for normal battlegames.
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*[[Conversion]] (1/game) This ability may be removed by the [[Reeve]] for normal battlegames.
-[[Lair]]
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*[[Lair]]
-[[Lycanthropy]] Unlike most Lycanthropes, werebats do not display the [[Berserk]] or [[Fight After Death]] abilities common to such creatures.
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*[[Lycanthropy]] Unlike most Lycanthropes, werebats do not display the [[Berserk]] or [[Fight After Death]] abilities common to such creatures.
-[[Natural Flight]]
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*[[Natural Flight]]
-[[Tough]]
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*[[Tough]]
-[[Vulnerability]]: [[Altered Effect]] [[Cure Disease]] turns a werebat
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*[[Vulnerability]]: [[Altered Effect]] [[Cure Disease]] turns a werebat
 
into a normal [[Peasant]] for the remainder of that life.
 
into a normal [[Peasant]] for the remainder of that life.
  
 
==Levels:==
 
==Levels:==
 
*1st* As above
 
*1st* As above
 
 
*2nd* Gains [[Innate Ability]]: [[Touch of the Plague]] (1/game), May be extended through Natural weapons.
 
*2nd* Gains [[Innate Ability]]: [[Touch of the Plague]] (1/game), May be extended through Natural weapons.
 
 
*3rd* Gains [[Regeneration]] Trait (only while in Lair), Gains [[Innate Ability]]: [[Camouflage]] (1/life)
 
*3rd* Gains [[Regeneration]] Trait (only while in Lair), Gains [[Innate Ability]]: [[Camouflage]] (1/life)
 
 
*4th* Gains [[Aerial Superiority]] Trait
 
*4th* Gains [[Aerial Superiority]] Trait
 
 
*5th* Touch of the Plague becomes (1/life)
 
*5th* Touch of the Plague becomes (1/life)
 
 
*6th* Camouflage becomes (unlimited) if used within Lair, but may be used (2/life) away from the Lair
 
*6th* Camouflage becomes (unlimited) if used within Lair, but may be used (2/life) away from the Lair
  
 
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[[Monster List]]
 
[[Monster List]]

Revision as of 21:16, 12 November 2007

Werebat

Description:

These filthy half-breeds are known for spreading disease and death wherever they travel. Werebats are more sociallyinclined than most Lycanthropes, and exhibit far more intelligence than their infected brethren - though this by no means makes them any more pleasant to be around.

Garb:

Black bat wings or cape, bat-like mask or make-up.

Type:

Mystical Humanoid

Q/M Ratio:

2/1

Armor:

1 point Natural

Weapons:

Two short swords or melee daggers (Natural)

Immunities:

Control, Subdual

Natural Lives:

3

Abilities & Traits:

into a normal Peasant for the remainder of that life.

Levels:


Monster List