Difference between revisions of "Nosferatu"
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Revision as of 21:09, 6 August 2010
Contents
Nosferatu
Description:
These are foul undead beings who are forced to drink the blood of the living in order to survive. They are fearsome, vicious creatures who roam the night and are always notable by their large canines and tendency toward dark clothing. They are weakened by direct exposure to sunlight and are usually found in graveyards, haunted keeps, and other unseemly places from which they hunt.
Garb:
Black garb, white face paint, fangs.
Type:
Q/M Ratio:
5/1 (Quest)
Armor:
One point Natural
Weapons:
Two short swords or melee daggers
Immunities:
Control, Death School, Subdual School, Poison, Disease
Natural Lives:
2
Abilities & Traits:
- Create Minion (Vampires, 1/life)
- Regeneration
- Serial Immortality
- Strong
- Tough
- Innate Ability: Steal Life (1/life)
- Magic-Like Ability: Yield (1/life)
- Vulnerability: Altered Effect Nosferatu may not be Resurrected, Heal, Reanimate, Transform, or Reincarnate
- Vulnerability: Wooden stabbing weapons deal normal damage to a Nosferatu. Such weapons and Flame attacks are the only way to kill one of these Monsters. Damaged armor and wounds lost to wooden weapons do not Regenerate, nor does their Immortality extend to deaths caused by wooden weapons, fire, or magic.
- Vulnerability: Aversion(Holy Ground)
Levels:
- 1st* As above
- 2nd* Gains Magic-Like Ability: Teleport (1/life)
- 3rd* Yield becomes (2/life)
- 4th* Gains Innate Magical Ability: Vermin Horde (Rats, 1/life)
- 5th* Vermin Horde becomes (2/life)
- 6th* Teleport becomes (2/life)