Difference between revisions of "Sanctuary (V7)"
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− | An ability higher level [[Monk|Monks]] get, allowing them to be not attacked by anyone within twenty feet. | + | An ability higher level [[Monk (V7)|Monks]] get, allowing them to be not attacked by anyone within twenty feet. |
===''From the Rulebook''=== | ===''From the Rulebook''=== | ||
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Cannot carry nor affect game items while in Sanctuary. Players in Sanctuary may not impede the play of other people in any manner, and must immediately remove themselves from any such situations they find themselves in. | Cannot carry nor affect game items while in Sanctuary. Players in Sanctuary may not impede the play of other people in any manner, and must immediately remove themselves from any such situations they find themselves in. | ||
====Notes==== | ====Notes==== | ||
− | The [[Touch of Death]] and [[Touch of Paralyzation]] abilities and magic are not considered weapons in Sanctuary. If these are on the player when he enters Sanctuary, they can be discharged as normal, though this ends the Sanctuary. The player may move around during Sanctuary, but they must keep at least one foot on the ground at all times and may not run. Sanctuary is broken if the monk comes within 20 feet of a base. | + | The [[Touch of Death (V7)]] and [[Touch of Paralyzation (V7)]] abilities and magic are not considered weapons in Sanctuary. If these are on the player when he enters Sanctuary, they can be discharged as normal, though this ends the Sanctuary. The player may move around during Sanctuary, but they must keep at least one foot on the ground at all times and may not run. Sanctuary is broken if the monk comes within 20 feet of a base. |
− | [[Category: | + | [[Category:Outdated]] |
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Revision as of 22:10, 19 December 2014
An ability higher level Monks get, allowing them to be not attacked by anyone within twenty feet.
From the Rulebook
Incatations
Drop weapons if any in hand and state “Sanctuary”
Range
20 ft radius from the player
Effect
Others within 20’ may not take hostile actions towards the player, nor target the player or his equipment with magic or abilities. Must be chanting “Sanctuary” and cannot be holding a weapon or the ability is broken.
Limitations
Cannot carry nor affect game items while in Sanctuary. Players in Sanctuary may not impede the play of other people in any manner, and must immediately remove themselves from any such situations they find themselves in.
Notes
The Touch of Death (V7) and Touch of Paralyzation (V7) abilities and magic are not considered weapons in Sanctuary. If these are on the player when he enters Sanctuary, they can be discharged as normal, though this ends the Sanctuary. The player may move around during Sanctuary, but they must keep at least one foot on the ground at all times and may not run. Sanctuary is broken if the monk comes within 20 feet of a base.