Difference between revisions of "God Ogre"
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===Immunities=== | ===Immunities=== | ||
− | [[Control]], [[Death]], [[Disease]], [[Poison]], [[Projectiles]], [[Subdual]], [[Verbal Magic]] | + | [[Control]], [[Death]], [[Disease]], [[Poison]], [[Projectiles]], [[Subdual School]], [[Verbal Magic]], [[Trap]] |
===Natural Lives=== | ===Natural Lives=== | ||
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==Levels== | ==Levels== | ||
− | + | ===1=== | |
− | + | ||
− | + | No additional abilities. | |
− | + | ||
− | + | ===2=== | |
− | + | Can use [[Long]] or [[Dagger]]. | |
+ | |||
+ | ===3=== | ||
+ | Natural Lives increase to 3. | ||
+ | |||
+ | ===4=== | ||
+ | Gains the ability [[Flame Weapons]], can use [[Teleport]] 2 times per life. | ||
+ | |||
+ | ===5=== | ||
+ | Gains [[Greater Missile Block]], immunity to [[Flame Magic]]. | ||
+ | |||
+ | ===6=== | ||
+ | Can use [[Possession]] 3 times per life, able to use small or medium [[shields]]. |
Revision as of 21:10, 24 June 2009
Contents
God Ogre
This is a creature Roku from Kestrel Keep created in order to do a single person siege on Crying Heavens. This is in no way a legal or Amtgard endorsed creature.
Description
A creature so destructive, only an entire hold can defend against this monstrosity.
Garb
Earthy clothing with some armor-looking objects placed around the body. Does not have to count as armor.
Type
Q/M Ratio
15/1
Armor
5 points Natural Armor & Invulnerability Armor Can wear up to 3 points extra.
Weapons
Dual Single Short or Polearm, Holy Weapon
(If the weapon counts as a Great Weapon then treat it as a Siege weapon. (Only one person required.)
- A reeve can determine if the polearm used is "siege-like", and not something you can whip around with extreme ease.
Immunities
Control, Death, Disease, Poison, Projectiles, Subdual School, Verbal Magic, Trap
Natural Lives
2
Abilities and Traits
Large
Multi-Planar Existence
Regeneration, Greater
Strong
Possession (2/Life)
Extend Immunities to Equipment
Hard To Kill
Missile Block
Teleport (1/Life)
Vulnerabilities
Monster will regenerate each time a "killing blow" is landed unless it is from magical means.
Levels
1
No additional abilities.
2
3
Natural Lives increase to 3.
4
Gains the ability Flame Weapons, can use Teleport 2 times per life.
5
Gains Greater Missile Block, immunity to Flame Magic.
6
Can use Possession 3 times per life, able to use small or medium shields.