Difference between revisions of "God Ogre"
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− | == | + | ==God Ogre== |
This is a creature [[Roku]] from [[Kestrel Keep]] created in order to do a single person siege on [[Crying Heavens]]. | This is a creature [[Roku]] from [[Kestrel Keep]] created in order to do a single person siege on [[Crying Heavens]]. | ||
This is in no way a legal or Amtgard endorsed creature. | This is in no way a legal or Amtgard endorsed creature. | ||
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===[[Armor]]=== | ===[[Armor]]=== | ||
5 points [[Natural Armor]] & [[Invulnerability Armor]] | 5 points [[Natural Armor]] & [[Invulnerability Armor]] | ||
+ | Can wear up to 3 points extra. | ||
===Weapons=== | ===Weapons=== | ||
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[[Regeneration, Greater]]<br /> | [[Regeneration, Greater]]<br /> | ||
[[Strong]]<br /> | [[Strong]]<br /> | ||
− | [[Possession]] (2/ | + | [[Possession]] (2/Life)<br /> |
[[Extend Immunities to Equipment]]<br /> | [[Extend Immunities to Equipment]]<br /> | ||
[[Hard To Kill]]<br /> | [[Hard To Kill]]<br /> | ||
− | [[ | + | [[Missile Block]] |
===Vulnerabilities=== | ===Vulnerabilities=== | ||
Monster will regenerate each time a "killing blow" is landed unless it is from magical means. | Monster will regenerate each time a "killing blow" is landed unless it is from magical means. | ||
+ | |||
+ | ==Levels== | ||
+ | |||
+ | *1st- No additional abilities | ||
+ | *2nd- Can use [[Long]] or [[Dagger]]. | ||
+ | *3rd- Natural Lives increases to 3. | ||
+ | *4th- Gains the ability [[Flame Weapons]]. | ||
+ | *5th- Gains [[Greater Missile Block]], immunity to [[Flame Magic]] | ||
+ | *6th- Can use [[Possession]] 3 times per life, able to use small or medium [[Shields]] |
Revision as of 17:59, 15 June 2009
Contents
God Ogre
This is a creature Roku from Kestrel Keep created in order to do a single person siege on Crying Heavens. This is in no way a legal or Amtgard endorsed creature.
Description
A creature so destructive, only an entire hold can defend against this monstrosity.
Garb
Earthy clothing with some armor-looking objects placed around the body. Does not have to count as armor.
Type
Q/M Ratio
14/1
Armor
5 points Natural Armor & Invulnerability Armor Can wear up to 3 points extra.
Weapons
Dual Single Short or Polearm, Holy Weapon
(If the weapon counts as a Great Weapon then treat it as a Siege weapon. (Only one person required.)
Immunities
Control, Death, Disease, Poison, Projectiles, Subdual, Verbal Magic
Natural Lives
2
Abilities and Traits
Large
Multi-Planar Existence
Regeneration, Greater
Strong
Possession (2/Life)
Extend Immunities to Equipment
Hard To Kill
Missile Block
Vulnerabilities
Monster will regenerate each time a "killing blow" is landed unless it is from magical means.
Levels
- 1st- No additional abilities
- 2nd- Can use Long or Dagger.
- 3rd- Natural Lives increases to 3.
- 4th- Gains the ability Flame Weapons.
- 5th- Gains Greater Missile Block, immunity to Flame Magic
- 6th- Can use Possession 3 times per life, able to use small or medium Shields