Difference between revisions of "God Ogre"

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===Origins===
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==God Ogre==
 
This is a creature [[Roku]] from [[Kestrel Keep]] created in order to do a single person siege on [[Crying Heavens]].
 
This is a creature [[Roku]] from [[Kestrel Keep]] created in order to do a single person siege on [[Crying Heavens]].
 
This is in no way a legal or Amtgard endorsed creature.
 
This is in no way a legal or Amtgard endorsed creature.
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===[[Armor]]===
 
===[[Armor]]===
 
5 points [[Natural Armor]] & [[Invulnerability Armor]]
 
5 points [[Natural Armor]] & [[Invulnerability Armor]]
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Can wear up to 3 points extra.
  
 
===Weapons===
 
===Weapons===
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[[Regeneration, Greater]]<br />
 
[[Regeneration, Greater]]<br />
 
[[Strong]]<br />
 
[[Strong]]<br />
[[Possession]] (2/Game)<br />
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[[Possession]] (2/Life)<br />
 
[[Extend Immunities to Equipment]]<br />
 
[[Extend Immunities to Equipment]]<br />
 
[[Hard To Kill]]<br />
 
[[Hard To Kill]]<br />
[[Greater Missile Block]]
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[[Missile Block]]
  
 
===Vulnerabilities===
 
===Vulnerabilities===
 
Monster will regenerate each time a "killing blow" is landed unless it is from magical means.
 
Monster will regenerate each time a "killing blow" is landed unless it is from magical means.
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 +
==Levels==
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*1st- No additional abilities
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*2nd- Can use [[Long]] or [[Dagger]].
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*3rd- Natural Lives increases to 3.
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*4th- Gains the ability [[Flame Weapons]].
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*5th- Gains [[Greater Missile Block]], immunity to [[Flame Magic]]
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*6th- Can use [[Possession]] 3 times per life, able to use small or medium [[Shields]]

Revision as of 17:59, 15 June 2009

God Ogre

This is a creature Roku from Kestrel Keep created in order to do a single person siege on Crying Heavens. This is in no way a legal or Amtgard endorsed creature.

Description

A creature so destructive, only an entire hold can defend against this monstrosity.

Garb

Earthy clothing with some armor-looking objects placed around the body. Does not have to count as armor.

Type

Humanoid

Q/M Ratio

14/1

Armor

5 points Natural Armor & Invulnerability Armor Can wear up to 3 points extra.

Weapons

Dual Single Short or Polearm, Holy Weapon
(If the weapon counts as a Great Weapon then treat it as a Siege weapon. (Only one person required.)

Immunities

Control, Death, Disease, Poison, Projectiles, Subdual, Verbal Magic

Natural Lives

2

Abilities and Traits

Large
Multi-Planar Existence
Regeneration, Greater
Strong
Possession (2/Life)
Extend Immunities to Equipment
Hard To Kill
Missile Block

Vulnerabilities

Monster will regenerate each time a "killing blow" is landed unless it is from magical means.

Levels