Difference between revisions of "Water (Shallow)"

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A type of [[Terrain]] from [[Nautical Nights]] (slightly different from Terrain Effects of the same name in other sourcebooks--''See Also: [[Water]]'').
 
A type of [[Terrain]] from [[Nautical Nights]] (slightly different from Terrain Effects of the same name in other sourcebooks--''See Also: [[Water]]'').
 
===Description===
 
===Description===
 
Denoted with silver tarp on ground or silver tape placed around the area. All creatures entering this area must drop to their knees while moving through it, unless they are ''[[Aquatic]]'', ''[[Large]]'' or [[Flight|flying]]. A [[Reeve]] can declare ''Water'' to be too deep to engage in missile combat or spellcasting, but this must be announced before the game begins. These rules can also be used to simulate wading through muck and mud, dense foliage, or any other condition that might force players to move slowly.
 
Denoted with silver tarp on ground or silver tape placed around the area. All creatures entering this area must drop to their knees while moving through it, unless they are ''[[Aquatic]]'', ''[[Large]]'' or [[Flight|flying]]. A [[Reeve]] can declare ''Water'' to be too deep to engage in missile combat or spellcasting, but this must be announced before the game begins. These rules can also be used to simulate wading through muck and mud, dense foliage, or any other condition that might force players to move slowly.
 
[[Category: Terrain]]
 

Latest revision as of 22:45, 7 May 2018

Notice

The following rules are from an out of date rule-set

A type of Terrain from Nautical Nights (slightly different from Terrain Effects of the same name in other sourcebooks--See Also: Water).

Description

Denoted with silver tarp on ground or silver tape placed around the area. All creatures entering this area must drop to their knees while moving through it, unless they are Aquatic, Large or flying. A Reeve can declare Water to be too deep to engage in missile combat or spellcasting, but this must be announced before the game begins. These rules can also be used to simulate wading through muck and mud, dense foliage, or any other condition that might force players to move slowly.