Difference between revisions of "Flesh Golem"

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*'''[[Innate Magical Ability]]: [[Steal Life]]''' (1/game)
 
*'''[[Innate Magical Ability]]: [[Steal Life]]''' (1/game)
 
*'''[[Vulnerability]]: [[Aversion]] (Fire)''' Will not approach an active ''[[Fireball]]'', ''[[Flameblade]]'', [[Sword of Flame]], or other such game item.
 
*'''[[Vulnerability]]: [[Aversion]] (Fire)''' Will not approach an active ''[[Fireball]]'', ''[[Flameblade]]'', [[Sword of Flame]], or other such game item.
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[[Category: Monsters]][[Category:Golems]]

Revision as of 18:51, 14 October 2008

A Golem-type Monster.

Description

These Golems are created through an unspeakable process of fusing several fresh cadavers together. Flesh Golems are not Undead, though the resemblance to a Zombie is more than just passing.

Garb

Try to look like Frankenstein’s Monster. Pale and/or gory face make-up, tattered clothing and a shambling walk.

Statistics

Summoned by: Druid 6, Healer 6, Wizard 6, for 2 [[Magic Points|spellpoints
Player Lives/Life: 1
Type: Mystical Animation
Q/M Ratio:: 1/1
Armor: 2 points Natural
Weapons: Two short (Natural)
Immunities: Control, Death, Disease, Poison, Subdual
Natural Lives: 3

Abilities & Traits