Difference between revisions of "Magical Projectile (V7)"
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Projectile (arrow, javelin, throwing knife, etc.), [[Ribbon|enchantment cloth]]. | Projectile (arrow, javelin, throwing knife, etc.), [[Ribbon|enchantment cloth]]. | ||
====Incantation==== | ====Incantation==== | ||
− | Hold projectile in free hand, repeat x5 "May this projectile strike true," tie cloth to projectile weapon. | + | Hold projectile in free hand, repeat x5 "May this projectile strike true," tie cloth to projectile weapon. A green cloth cover will also suffice. |
====Effect==== | ====Effect==== | ||
Projectile will do one more point of damage than normally done by the projectile type. If this increases the damage to five points or more, the projectile damages shields as a [[Red Weapon]] that can be counted as strikes on shields even when used as piercing weapons. | Projectile will do one more point of damage than normally done by the projectile type. If this increases the damage to five points or more, the projectile damages shields as a [[Red Weapon]] that can be counted as strikes on shields even when used as piercing weapons. |
Revision as of 23:07, 28 September 2009
Contents
Magical Projectile (E, Sorcery)
Materials
Projectile (arrow, javelin, throwing knife, etc.), enchantment cloth.
Incantation
Hold projectile in free hand, repeat x5 "May this projectile strike true," tie cloth to projectile weapon. A green cloth cover will also suffice.
Effect
Projectile will do one more point of damage than normally done by the projectile type. If this increases the damage to five points or more, the projectile damages shields as a Red Weapon that can be counted as strikes on shields even when used as piercing weapons.
Limitations
Monks may still block these projectiles without penalty.
Notes
This enchantment may be simul-cast up to four times, providing four additional points of damage to the projectile.
Who gets it?
A 2nd level Druid spell.
Monsters whose projectiles are magical
- Common Sylvan Elf(6th)