Difference between revisions of "6.0 Rulebook"
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Major changes from [[5.0]] included standardizing [[Bard]] as a magic spellcasting class, eliminating the last remaining [[guildmaster perks]], and general cleaning up and standardizing. | Major changes from [[5.0]] included standardizing [[Bard]] as a magic spellcasting class, eliminating the last remaining [[guildmaster perks]], and general cleaning up and standardizing. | ||
− | + | ===Class Requirements=== | |
+ | *Anti-Paladin: Must have a black phoenix openly displayed on their clothing or armor. | ||
+ | *Archer: Any tunic, and a bow is required. | ||
+ | *Assassin: Mask that covers the mouth and nose, headbands of the appropriate color are required after first level. | ||
+ | *Barbarian: Blue or brown cloth (earth tones), leather, fur, grasses, flowers, leaves, reeds, wood, native and aboriginal jewelry and decorations, etc. | ||
+ | *Bard: Bardic blue worn on or with a bright tunic (white, yellow, orange, etc.). Bards must carry a musical instrument. | ||
+ | *Druid: Brown robe, sash, or belt. Magical symbols and devices are encouraged. | ||
+ | *Healer: Red sash or baldric. Magical symbols and devices are encouraged. | ||
+ | *Monk: Grey belt or sash at first level, and black belt or sash at higher levels. | ||
+ | *Paladin: Must have a white phoenix device openly displayed on their clothing or armor. | ||
+ | *Scout: Green tunic or visible green sash. | ||
+ | *Warrior: A tunic or armor must be worn. | ||
+ | *Wizard: Yellow belt or sash. Long robes, hoods and magical devices are encouraged. | ||
[http://www.amtgard-eh.com/gallery/Archives/AmtgardRulebooks/AmtgardRules6.0.pdf 6.0 PDF] | [http://www.amtgard-eh.com/gallery/Archives/AmtgardRulebooks/AmtgardRules6.0.pdf 6.0 PDF] |
Revision as of 19:51, 27 February 2008
The sixth edition of the "Amtgard: Handbook on the Rules of Play".
The Rulebook of the game for well over a decade, from (1990?) to 2005.
Major changes from 5.0 included standardizing Bard as a magic spellcasting class, eliminating the last remaining guildmaster perks, and general cleaning up and standardizing.
Class Requirements
- Anti-Paladin: Must have a black phoenix openly displayed on their clothing or armor.
- Archer: Any tunic, and a bow is required.
- Assassin: Mask that covers the mouth and nose, headbands of the appropriate color are required after first level.
- Barbarian: Blue or brown cloth (earth tones), leather, fur, grasses, flowers, leaves, reeds, wood, native and aboriginal jewelry and decorations, etc.
- Bard: Bardic blue worn on or with a bright tunic (white, yellow, orange, etc.). Bards must carry a musical instrument.
- Druid: Brown robe, sash, or belt. Magical symbols and devices are encouraged.
- Healer: Red sash or baldric. Magical symbols and devices are encouraged.
- Monk: Grey belt or sash at first level, and black belt or sash at higher levels.
- Paladin: Must have a white phoenix device openly displayed on their clothing or armor.
- Scout: Green tunic or visible green sash.
- Warrior: A tunic or armor must be worn.
- Wizard: Yellow belt or sash. Long robes, hoods and magical devices are encouraged.