Difference between revisions of "Werebat"
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Revision as of 13:23, 12 December 2007
Contents
Description:
These filthy half-breeds are known for spreading disease and death wherever they travel. Werebats are more sociallyinclined than most Lycanthropes, and exhibit far more intelligence than their infected brethren - though this by no means makes them any more pleasant to be around.
Garb:
Black bat wings or cape, bat-like mask or make-up.
Type:
Q/M Ratio:
2/1
Armor:
1 point Natural
Weapons:
Two short swords or melee daggers (Natural)
Immunities:
Natural Lives:
3
Abilities & Traits:
- Conversion (1/game) This ability may be removed by the Reeve for normal battlegames.
- Lair
- Lycanthropy Unlike most Lycanthropes, werebats do not display the Berserk or Fight After Death abilities common to such creatures.
- Natural Flight
- Tough
- Vulnerability: Altered Effect Cure Disease turns a werebat
into a normal Peasant for the remainder of that life.
Levels:
- 1st* As above
- 2nd* Gains Innate Ability: Touch of the Plague (1/game), May be extended through Natural weapons.
- 3rd* Gains Regeneration Trait (only while in Lair), Gains Innate Ability: Camouflage (1/life)
- 4th* Gains Aerial Superiority Trait
- 5th* Touch of the Plague becomes (1/life)
- 6th* Camouflage becomes (unlimited) if used within Lair, but may be used (2/life) away from the Lair