Difference between revisions of "Living Tiki"
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(New page: ==Living Tiki== ===Description:=== Living Tikis are massive stone statues brought to life by powerful, unknown magic. They serve as protectors of a given region, usually a remote rain for...) |
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===Garb:=== | ===Garb:=== | ||
− | + | Grey or brown garb with a big tiki mask or makeup. Recommended: a grass skirt or other tribal attire. | |
===Type:=== | ===Type:=== | ||
[[Mystical]] [[Animation]] | [[Mystical]] [[Animation]] | ||
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==Levels:== | ==Levels:== | ||
*1st* As above | *1st* As above | ||
− | *2nd* +1 point Natural Invulnerable | + | *2nd* +1 point Natural Invulnerable armour (total 5) |
*3rd* Gains [[Innate Ability]]: [[Mend Heal]] | *3rd* Gains [[Innate Ability]]: [[Mend Heal]] | ||
*4th* Fear becomes (2/life), +1 Natural Lives (total 4) | *4th* Fear becomes (2/life), +1 Natural Lives (total 4) | ||
− | *5th* +1 point Natural Invulnerable | + | *5th* +1 point Natural Invulnerable armour (total 6) |
*6th* Gains [[Stone Heal]] Trait | *6th* Gains [[Stone Heal]] Trait | ||
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[[Monster List]] | [[Monster List]] |
Revision as of 09:53, 26 November 2012
Contents
Living Tiki
Description:
Living Tikis are massive stone statues brought to life by powerful, unknown magic. They serve as protectors of a given region, usually a remote rain forest or tropical jungle island. The Living Tikis stand anywhere from 10 to 20 feet tall and, except for their footsteps, they make no other sound.
Garb:
Grey or brown garb with a big tiki mask or makeup. Recommended: a grass skirt or other tribal attire.
Type:
Q/M Ratio:
5/1 (Quest)
Armor:
4 points Natural Invulnerable
Weapons:
Two Short or Long weapons (Natural)
Immunities:
Control, Death, Magic, Poison, Subdual
Natural Lives:
3
Abilities & Traits:
- Large
- Powerful Blows
- Strong
- Magic-Like Ability: Fear (1/life)
- Vulnerability: Altered Effect Dispel Magic will remove one point of overall Invulnerability per spell.
Levels:
- 1st* As above
- 2nd* +1 point Natural Invulnerable armour (total 5)
- 3rd* Gains Innate Ability: Mend Heal
- 4th* Fear becomes (2/life), +1 Natural Lives (total 4)
- 5th* +1 point Natural Invulnerable armour (total 6)
- 6th* Gains Stone Heal Trait