Difference between revisions of "Werebat"
From AmtWiki
Line 1: | Line 1: | ||
− | |||
==Werebat== | ==Werebat== | ||
− | |||
===Description:=== | ===Description:=== | ||
Line 21: | Line 19: | ||
3 | 3 | ||
===Abilities & Traits:=== | ===Abilities & Traits:=== | ||
− | + | *[[Conversion]] (1/game) This ability may be removed by the [[Reeve]] for normal battlegames. | |
− | + | *[[Lair]] | |
− | + | *[[Lycanthropy]] Unlike most Lycanthropes, werebats do not display the [[Berserk]] or [[Fight After Death]] abilities common to such creatures. | |
− | + | *[[Natural Flight]] | |
− | + | *[[Tough]] | |
− | + | *[[Vulnerability]]: [[Altered Effect]] [[Cure Disease]] turns a werebat | |
into a normal [[Peasant]] for the remainder of that life. | into a normal [[Peasant]] for the remainder of that life. | ||
==Levels:== | ==Levels:== | ||
*1st* As above | *1st* As above | ||
− | |||
*2nd* Gains [[Innate Ability]]: [[Touch of the Plague]] (1/game), May be extended through Natural weapons. | *2nd* Gains [[Innate Ability]]: [[Touch of the Plague]] (1/game), May be extended through Natural weapons. | ||
− | |||
*3rd* Gains [[Regeneration]] Trait (only while in Lair), Gains [[Innate Ability]]: [[Camouflage]] (1/life) | *3rd* Gains [[Regeneration]] Trait (only while in Lair), Gains [[Innate Ability]]: [[Camouflage]] (1/life) | ||
− | |||
*4th* Gains [[Aerial Superiority]] Trait | *4th* Gains [[Aerial Superiority]] Trait | ||
− | |||
*5th* Touch of the Plague becomes (1/life) | *5th* Touch of the Plague becomes (1/life) | ||
− | |||
*6th* Camouflage becomes (unlimited) if used within Lair, but may be used (2/life) away from the Lair | *6th* Camouflage becomes (unlimited) if used within Lair, but may be used (2/life) away from the Lair | ||
------------ | ------------ | ||
[[Monster List]] | [[Monster List]] |
Revision as of 21:16, 12 November 2007
Contents
Werebat
Description:
These filthy half-breeds are known for spreading disease and death wherever they travel. Werebats are more sociallyinclined than most Lycanthropes, and exhibit far more intelligence than their infected brethren - though this by no means makes them any more pleasant to be around.
Garb:
Black bat wings or cape, bat-like mask or make-up.
Type:
Q/M Ratio:
2/1
Armor:
1 point Natural
Weapons:
Two short swords or melee daggers (Natural)
Immunities:
Natural Lives:
3
Abilities & Traits:
- Conversion (1/game) This ability may be removed by the Reeve for normal battlegames.
- Lair
- Lycanthropy Unlike most Lycanthropes, werebats do not display the Berserk or Fight After Death abilities common to such creatures.
- Natural Flight
- Tough
- Vulnerability: Altered Effect Cure Disease turns a werebat
into a normal Peasant for the remainder of that life.
Levels:
- 1st* As above
- 2nd* Gains Innate Ability: Touch of the Plague (1/game), May be extended through Natural weapons.
- 3rd* Gains Regeneration Trait (only while in Lair), Gains Innate Ability: Camouflage (1/life)
- 4th* Gains Aerial Superiority Trait
- 5th* Touch of the Plague becomes (1/life)
- 6th* Camouflage becomes (unlimited) if used within Lair, but may be used (2/life) away from the Lair