Difference between revisions of "Werebat"
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− | Werebat | + | ---------- |
− | + | ==Werebat== | |
+ | ---------- | ||
+ | ===Description:=== | ||
These filthy half-breeds are known for spreading disease and death wherever they travel. Werebats are more sociallyinclined than most Lycanthropes, and exhibit far more intelligence than their infected brethren - though this by no means makes them any more pleasant to be around. | These filthy half-breeds are known for spreading disease and death wherever they travel. Werebats are more sociallyinclined than most Lycanthropes, and exhibit far more intelligence than their infected brethren - though this by no means makes them any more pleasant to be around. | ||
− | |||
+ | ===Garb:=== | ||
Black bat wings or cape, bat-like mask or make-up. | Black bat wings or cape, bat-like mask or make-up. | ||
− | Type: | + | ===Type:=== |
− | + | [[Mystical]] [[Humanoid]] | |
− | Mystical Humanoid | + | ===Q/M Ratio:=== |
− | Q/M Ratio: | ||
− | |||
2/1 | 2/1 | ||
− | Armor: | + | ===[[Armor]]:=== |
− | |||
1 point Natural | 1 point Natural | ||
− | Weapons: | + | ===Weapons:=== |
− | |||
Two short swords or melee daggers (Natural) | Two short swords or melee daggers (Natural) | ||
− | Immunities: | + | ===Immunities:=== |
− | + | [[Control]], [[Subdual]] | |
− | Control, Subdual | + | ===Natural Lives:=== |
− | Natural Lives: | ||
− | |||
3 | 3 | ||
− | Abilities & Traits: | + | ===Abilities & Traits:=== |
− | + | -[[Conversion]] (1/game) This ability may be removed by the [[Reeve]] for normal battlegames. | |
− | + | -[[Lair]] | |
− | + | -[[Lycanthropy]] Unlike most Lycanthropes, werebats do not display the [[Berserk]] or [[Fight After Death]] abilities common to such creatures. | |
− | + | -[[Natural Flight]] | |
− | + | -[[Tough]] | |
− | + | -[[Vulnerability]]: [[Altered Effect]] [[Cure Disease]] turns a werebat | |
− | + | into a normal [[Peasant]] for the remainder of that life. | |
− | + | ==Levels:== | |
− | Levels: | + | *1st* As above |
− | + | *2nd* Gains [[Innate Ability]]: [[Touch of the Plague]] (1/game), May be extended through Natural weapons. | |
− | + | *3rd* Gains [[Regeneration]] Trait (only while in Lair), Gains [[Innate Ability]]: [[Camouflage]] (1/life) | |
− | + | *4th* Gains [[Aerial Superiority]] Trait | |
− | + | *5th* Touch of the Plague becomes (1/life) | |
− | + | *6th* Camouflage becomes (unlimited) if used within Lair, but may be used (2/life) away from the Lair | |
− | + | ------------ | |
+ | [[Monster List]] |
Revision as of 21:16, 12 November 2007
Contents
Werebat
Description:
These filthy half-breeds are known for spreading disease and death wherever they travel. Werebats are more sociallyinclined than most Lycanthropes, and exhibit far more intelligence than their infected brethren - though this by no means makes them any more pleasant to be around.
Garb:
Black bat wings or cape, bat-like mask or make-up.
Type:
Q/M Ratio:
2/1
Armor:
1 point Natural
Weapons:
Two short swords or melee daggers (Natural)
Immunities:
Natural Lives:
3
Abilities & Traits:
-Conversion (1/game) This ability may be removed by the Reeve for normal battlegames. -Lair -Lycanthropy Unlike most Lycanthropes, werebats do not display the Berserk or Fight After Death abilities common to such creatures. -Natural Flight -Tough -Vulnerability: Altered Effect Cure Disease turns a werebat into a normal Peasant for the remainder of that life.
Levels:
- 1st* As above
- 2nd* Gains Innate Ability: Touch of the Plague (1/game), May be extended through Natural weapons.
- 3rd* Gains Regeneration Trait (only while in Lair), Gains Innate Ability: Camouflage (1/life)
- 4th* Gains Aerial Superiority Trait
- 5th* Touch of the Plague becomes (1/life)
- 6th* Camouflage becomes (unlimited) if used within Lair, but may be used (2/life) away from the Lair