Difference between revisions of "Hydra (Monster)"
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(New page: ==Hydra== ===Description:=== Hydras are huge, usually reptilian, monsters invariably equipped with two or more heads. They are always vicious, hungry creatures, weaking havoc upon their ...) |
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*[[Magic-Like Ability]]: [[Iceball]] (1 bolt/U) or [[Magic Bolt]] (1 bolt/U) or [[Entangle]] (1 bolt/U) Only one Head may use this ability. A Head may only ever use one type of spellball. | *[[Magic-Like Ability]]: [[Iceball]] (1 bolt/U) or [[Magic Bolt]] (1 bolt/U) or [[Entangle]] (1 bolt/U) Only one Head may use this ability. A Head may only ever use one type of spellball. | ||
*[[Magic-Like Ability]]: [[Fear]] (2/life) Only one Head may use this. | *[[Magic-Like Ability]]: [[Fear]] (2/life) Only one Head may use this. | ||
− | *[[Vulnerability]]: The Tail automatically dies and enters Fight After Death | + | *[[Vulnerability]]: The Tail automatically dies and enters Fight After Death if all Heads are slain. |
*[[Vulnerability]]: [[Tethered]] Range should be no more than 20 feet. | *[[Vulnerability]]: [[Tethered]] Range should be no more than 20 feet. | ||
Revision as of 19:06, 15 August 2008
Contents
Hydra
Description:
Hydras are huge, usually reptilian, monsters invariably equipped with two or more heads. They are always vicious, hungry creatures, weaking havoc upon their surroundings. There should be from two to eight heads and a single tail.
Garb:
Scales and metallic fabrics.
Type:
Q/M Ratio:
2/1 per Head/Tail (Quest)
Armor:
4 points Natural Invulnerability (all players)
Weapons:
One long sword per Head; Tail must use flail (all Natural)
Immunities:
None
Natural Lives:
1
Abilities & Traits:
- Large All parts gain this Trait.
- Strong All parts gain this Trait.
- Innate Ability: Fight After Death Tail section only.
- Magic-Like Ability: Iceball (1 bolt/U) or Magic Bolt (1 bolt/U) or Entangle (1 bolt/U) Only one Head may use this ability. A Head may only ever use one type of spellball.
- Magic-Like Ability: Fear (2/life) Only one Head may use this.
- Vulnerability: The Tail automatically dies and enters Fight After Death if all Heads are slain.
- Vulnerability: Tethered Range should be no more than 20 feet.
Levels:
- 1st* As above
- 2nd* +1 point Natural Invulnerability (total 5)
- 3rd* One Head gains Innate Magical Ability: Lightning Bolt (1 bolt/U)
- 4th* +1 point Natural Invulnerability (total 6)
- 5th* One Head gains Innate Magical Ability: Fireball (1 bolt/U)
- 6th* All parts gain Regeneration Trait