Difference between revisions of "Common Sylvan Elf"
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(New page: ==Common Sylvan Elf== ===Description:=== Elves are the longest lived of all the civilized races. Their thin limbs and beautiful features cause many races to underestimate the Elven Nation...) |
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==Levels:== | ==Levels:== | ||
− | *1st | + | *1st - As above |
− | *2nd | + | *2nd - Gains [[Innate Ability]]: [[Improve Weapon]] (1/game), Gains [[Innate Ability]]: [[Bowyer]] (1/life) |
− | *3rd | + | *3rd - Gains [[Innate Ability]]: [[Pass Without Trace]] (1/life), Spellpoints become 10, may purchase up to 4th level Druid spells. |
− | *4th | + | *4th - Improve Weapon becomes (1/life), Gains [[Innate Magical Ability]]: [[Blend]] (1/life) |
− | *5th | + | *5th - Gains [[Innate Ability]]: [[Armor of Quality]] (1/life), Spellpoints become 15, may purchase up to 6th level Druid spells. |
− | *6th | + | *6th - Gains the [[Innate Magical Ability]]: [[Magical Projectile]] (unlimited) All arrows are treated as magical and gain +1 additional damage. This ability may not be simulcast or combined with any other ability or enchantment except Accuracy. |
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[[Monster List]] | [[Monster List]] |
Revision as of 21:10, 8 November 2007
Contents
Common Sylvan Elf
Description:
Elves are the longest lived of all the civilized races. Their thin limbs and beautiful features cause many races to underestimate the Elven Nation - much to the dismay of any enemy who has lost a war to the graceful elves.
Garb:
Elegant human styles in woodland colors like green and brown. Suggested: pointed elf ears.
Type:
Q/M Ratio:
3/1
Armor:
May wear up to 2 points of normal armor, up to a medium shield
Weapons:
Any short or long melee weapons, any bow
Immunities:
Control
Natural Lives:
3
Abilities & Traits:
- Spell Mastery
- Accuracy
- Magic-Caster: Druid Sylvan Elves begin with 5 spellpoints which may only be spent on 1st and 2nd level Druid magic. May never purchase neutrals with spellpoints.
Levels:
- 1st - As above
- 2nd - Gains Innate Ability: Improve Weapon (1/game), Gains Innate Ability: Bowyer (1/life)
- 3rd - Gains Innate Ability: Pass Without Trace (1/life), Spellpoints become 10, may purchase up to 4th level Druid spells.
- 4th - Improve Weapon becomes (1/life), Gains Innate Magical Ability: Blend (1/life)
- 5th - Gains Innate Ability: Armor of Quality (1/life), Spellpoints become 15, may purchase up to 6th level Druid spells.
- 6th - Gains the Innate Magical Ability: Magical Projectile (unlimited) All arrows are treated as magical and gain +1 additional damage. This ability may not be simulcast or combined with any other ability or enchantment except Accuracy.