Difference between revisions of "Amphiboid"
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(added this to the 1/1 Monsters category) |
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1/1 | 1/1 | ||
===[[Armor]]:=== | ===[[Armor]]:=== | ||
− | None, | + | None, medium shield |
+ | |||
===Weapons:=== | ===Weapons:=== | ||
Two melee daggers (Natural) or short melee weapons, and javelins. | Two melee daggers (Natural) or short melee weapons, and javelins. | ||
Line 17: | Line 18: | ||
4 | 4 | ||
===Abilities & Traits:=== | ===Abilities & Traits:=== | ||
− | *[[Innate Ability]]: [[Leap]] ( | + | *[[Innate Ability]]: [[Leap]] (5/life) |
*[[Magic-Like Ability]]: [[Entangle]] (1 bolt/U) | *[[Magic-Like Ability]]: [[Entangle]] (1 bolt/U) | ||
*[[Vulnerability]]: [[Aversion]] (Fire) Except when [[Berserk]]. | *[[Vulnerability]]: [[Aversion]] (Fire) Except when [[Berserk]]. | ||
Line 24: | Line 25: | ||
*1st* As above | *1st* As above | ||
*2nd* Gains 1 point Natural armor | *2nd* Gains 1 point Natural armor | ||
− | *3rd* Gains [[Innate Ability]]: [[Berserk]] (last life), Leap becomes ( | + | *3rd* Gains [[Innate Ability]]: [[Berserk]] (last life), Leap becomes (10/life) |
*4th* Gains [[Innate Ability]]: [[Poison Weapon]] (1/life) | *4th* Gains [[Innate Ability]]: [[Poison Weapon]] (1/life) | ||
*5th* Gains +1 point Natural armor (total 2) | *5th* Gains +1 point Natural armor (total 2) |
Latest revision as of 05:41, 20 March 2010
Contents
Description:
These bipedal frogs have gained the gift of speech and are skilled in the use of poisons, though the rest of culture remains shrouded in mystery. They are formidable fighters, known for their glorious death runs and merciless mob tactics.
Garb:
Green, tan, red polka dots, any pattern resembling a frog or toad.
Type:
Q/M Ratio:
1/1
Armor:
None, medium shield
Weapons:
Two melee daggers (Natural) or short melee weapons, and javelins.
Immunities:
Subdual, Traps, Poison
Natural Lives:
4
Abilities & Traits:
- Innate Ability: Leap (5/life)
- Magic-Like Ability: Entangle (1 bolt/U)
- Vulnerability: Aversion (Fire) Except when Berserk.
Levels:
- 1st* As above
- 2nd* Gains 1 point Natural armor
- 3rd* Gains Innate Ability: Berserk (last life), Leap becomes (10/life)
- 4th* Gains Innate Ability: Poison Weapon (1/life)
- 5th* Gains +1 point Natural armor (total 2)
- 6th* Gains Fight After Death (on Berserk life)