Difference between revisions of "Flight (V7)"

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A Wizard spell.
 
A Wizard spell.
 
==Spell Type==
 
==Spell Type==
[[Sorcery School|Sorcery]], [[Enchantment]] (requires yellow [[Enchantment cloth|ribbon]]), Wizard Lvl. 5
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[[Sorcery School (V7)|Sorcery]], [[Enchantment (V7)]] (requires yellow [[Enchantment cloth|ribbon]]), Wizard Lvl. 5
 
===Incantation===
 
===Incantation===
 
Tie cloth on self and state "Wouldn't it be nice to fly way up in the cloudy sky, looking through the falcon's eye, at the world that's drifting by?"
 
Tie cloth on self and state "Wouldn't it be nice to fly way up in the cloudy sky, looking through the falcon's eye, at the world that's drifting by?"
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May only be cast on self. May not engage in melee combat with non-flyers.
 
May only be cast on self. May not engage in melee combat with non-flyers.
 
==Notes==
 
==Notes==
Range for all game effects is considered to be the same as actual physical range. Loss of an arm will dissipate this magic. Caster cannot voluntarily end this [[Spell|spell]], but may remove it with [[Cancel]] or [[Dispel Magic]].
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Range for all game effects is considered to be the same as actual physical range. Loss of an arm will dissipate this magic. Caster cannot voluntarily end this spell, but may remove it with [[Cancel (V7)]] or [[Dispel Magic (V7)]].
 
====Commentary====
 
====Commentary====
 
This spell is similar but not identical to the [[Monster]] ability [[Natural Flight]].
 
This spell is similar but not identical to the [[Monster]] ability [[Natural Flight]].
[[Category: Wizard Magic]] [[Category: Sorcery Magic]] [[Category: Enchantments]]
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[[Category:Previous Ruleset]]

Latest revision as of 21:59, 18 December 2014

A Wizard spell.

Spell Type

Sorcery, Enchantment (V7) (requires yellow ribbon), Wizard Lvl. 5

Incantation

Tie cloth on self and state "Wouldn't it be nice to fly way up in the cloudy sky, looking through the falcon's eye, at the world that's drifting by?"

Effects

Caster is able to fly as long as they flap their arms and emit occasional piercing screeches. Immune to melee attacks by non-flyers. Immune to projectile and magic ball attacks from within twenty feet. Caster may use verbal spells without losing the enchantment.

Limitations

May only be cast on self. May not engage in melee combat with non-flyers.

Notes

Range for all game effects is considered to be the same as actual physical range. Loss of an arm will dissipate this magic. Caster cannot voluntarily end this spell, but may remove it with Cancel (V7) or Dispel Magic (V7).

Commentary

This spell is similar but not identical to the Monster ability Natural Flight.