Difference between revisions of "Bushi"
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==Bushi== | ==Bushi== | ||
(''[[Alternate Class]]'') | (''[[Alternate Class]]'') | ||
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*5th* Gains [[Innate Ability]]: [[Silk Shirt]] (2/game) | *5th* Gains [[Innate Ability]]: [[Silk Shirt]] (2/game) | ||
*6th* Gains Trait: [[Adamantine Weapons]] (Family Weapon only) | *6th* Gains Trait: [[Adamantine Weapons]] (Family Weapon only) | ||
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Latest revision as of 19:03, 16 April 2019
Contents
Notice
The following rules are from an out of date rule-set
Bushi
Description:
The Bushi are warriors of the ancient Orient, oft called Samurai in the context of social class. Bushi are masters of bow and spear, but nothing symbolizes the Bushi more than the physical manifestation of their spirit and honor, the sword. Bushi have a strong sense of personal and Clan honor, defined by the ethic code known as Bushido. Bushido stresses loyalty, self-discipline, respect, and ethics. When faced with defeat, many Bushi choose to commit ritual suicide (seppuku) rather than being killed or captured.
Garb:
Silver sash, plus kanji/clan symbol that is displayed on garb.
Type:
Q/M Ratio:
1/1
Armor:
Up to 3 points
Weapons:
Dagger, short, long, polearm
Immunities:
None
Natural Lives:
4
Abilities & Traits:
- Family Weapon
- Honorable
- Innate Ability: Honor Duel (1/life)
Levels:
- 1st* As above
- 2nd* Gains Immunity: Control
- 3rd* Gains Innate Ability: Improve Weapon (1/life) (Family Weapon only), May now use a short bow
- 4th* May now wear up to 4 points of normal armor, Gains Innate Ability: Fight After Death (1/game) This ability may not be used if Bushi committed seppuku in pursuit of a lost Family Weapon.
- 5th* Gains Innate Ability: Silk Shirt (2/game)
- 6th* Gains Trait: Adamantine Weapons (Family Weapon only)