Difference between revisions of "Rope Golem"
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A summonable [[Monster]]. | A summonable [[Monster]]. | ||
===Description=== | ===Description=== | ||
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'''Levels:''' None. | '''Levels:''' None. | ||
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Latest revision as of 22:15, 19 April 2018
Notice
This monster is from an out of date rule-set
A summonable Monster.
Description
Created to serve mages stationed aboard sea vessels, Rope Golems are living constructs of ship lines, hemp ropes, and guy wires. The Druid version of this Golem, used to protect Sacred Groves, is called a Vine Golem, though the abilities are identical in all respects.
Garb
Lots of ropes and rope-like appendages. Baggy garb in brown or tan.
Statistics
Summoned by: Druid 6, Wizard 6, for 2 spellpoints
Player Lives/Life: 1
Type: Mystical Animation
Q/M Ratio:: 1/1
Armor: 2 points Natural
Weapons: Two hinged melee weapons (Natural)
Immunities: Control, Death, Projectiles, Subdual
Natural Lives: 3
Abilities & Traits
- Amorphous (4 points of Invulnerability) Treat as Hard To Kill instead of Weak.
- Powerful Blows
- Strong
- Innate Ability: Earth Bind (4/life)
- Innate Ability: Camouflage (Unlimited)
- Innate Ability: Entangle (4 bolts/U)
- Vulnerability: All attacks that would injure an opponent are considered subdual blows. Treat attacks as normal against foes who are immune or resistant to subdual.
Levels: None.