Difference between revisions of "Metal Golem"
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+ | ===Notice=== | ||
+ | <font style="color: red; text-decoration:"> | ||
+ | '''This monster is from an out of date rule-set''' | ||
+ | </font> | ||
+ | [[Category:Outdated]] | ||
+ | |||
===Description=== | ===Description=== | ||
These massive animations are colossi of metal worked into human shapes and brought to life with intense magical energies. | These massive animations are colossi of metal worked into human shapes and brought to life with intense magical energies. | ||
====Garb==== | ====Garb==== | ||
− | Silver and | + | Silver and grey metallic garb. |
===Statistics=== | ===Statistics=== | ||
− | '''Summoned by:''' [[Druid]] 6, [[Healer]] 6, [[Wizard]] 6, for | + | '''Summoned by:''' [[Druid]] 6, [[Healer]] 6, [[Wizard]] 6, for 4 [[Magic Points|spellpoints]]<br> |
− | '''Player Lives/Life:''' | + | '''Player Lives/Life:''' 3<br> |
'''Type:''' [[Mystical]] [[Animation]]<br> | '''Type:''' [[Mystical]] [[Animation]]<br> | ||
− | '''[[Q/M Ratio]]:''': | + | '''[[Q/M Ratio]]:''': 3/1<br> |
'''[[Armor]]:''' 4 points [[Natural Invulnerable Armor|Natural Invulnerable]]<br> | '''[[Armor]]:''' 4 points [[Natural Invulnerable Armor|Natural Invulnerable]]<br> | ||
'''Weapons:''' Single long sword or two short swords ([[Natural Weapons|Natural]])<br> | '''Weapons:''' Single long sword or two short swords ([[Natural Weapons|Natural]])<br> | ||
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*'''[[Magic-Like Ability]]: [[Death Cloud]]''' (1/life) | *'''[[Magic-Like Ability]]: [[Death Cloud]]''' (1/life) | ||
*'''[[Vulnerability]]: [[Altered Effect]]''' Lightning spells act as a ''[[Hold Person]]'', bypassing remaining [[Invulnerable Armor]] and [[Immunity|immunities]]. | *'''[[Vulnerability]]: [[Altered Effect]]''' Lightning spells act as a ''[[Hold Person]]'', bypassing remaining [[Invulnerable Armor]] and [[Immunity|immunities]]. | ||
− | [[Category: Dor Un Avathar Terms]] [[ | + | [[Category: Dor Un Avathar Terms]] |
+ | [[category: 3/1 Monsters]] |
Latest revision as of 22:14, 19 April 2018
Notice
This monster is from an out of date rule-set
Description
These massive animations are colossi of metal worked into human shapes and brought to life with intense magical energies.
Garb
Silver and grey metallic garb.
Statistics
Summoned by: Druid 6, Healer 6, Wizard 6, for 4 spellpoints
Player Lives/Life: 3
Type: Mystical Animation
Q/M Ratio:: 3/1
Armor: 4 points Natural Invulnerable
Weapons: Single long sword or two short swords (Natural)
Immunities: Magic, Control, Death, Disease, Poison, Subdual
Natural Lives: 3
Abilities & Traits
- Fire Heal
- Strong
- Tough
- Magic-Like Ability: Death Cloud (1/life)
- Vulnerability: Altered Effect Lightning spells act as a Hold Person, bypassing remaining Invulnerable Armor and immunities.