Difference between revisions of "Barkskin (V7)"
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− | ===Barkskin ([[E]], [[Protection School|Protection]])=== | + | ===Barkskin ([[E]], [[Protection School (V7)|Protection]])=== |
====Materials==== | ====Materials==== | ||
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The protection is only from physical attacks. Cannot be used with other armor. | The protection is only from physical attacks. Cannot be used with other armor. | ||
====Notes==== | ====Notes==== | ||
− | May be | + | May be simul-cast up to two times for a total of two points of armor. Behaves just like normal armor. May be cast on players that cannot normally wear armor. Is not a form of [[Invulnerability (V7)|invulnerability]]. |
===Who gets it?=== | ===Who gets it?=== | ||
− | A 2nd level [[Druid]] spell. | + | A 2nd level [[Druid (V7)]] spell. |
− | [[Category: | + | [[Category:Previous Ruleset]] |
Latest revision as of 22:57, 18 December 2014
Contents
Barkskin (E, Protection)
Materials
Person, Enchantment cloth
Incantation
Touch person and repeat x5 "May nature protect thee," attach cloth to person.
Effect
Recipient gains one point of armor to all hit locations.
Limitations
The protection is only from physical attacks. Cannot be used with other armor.
Notes
May be simul-cast up to two times for a total of two points of armor. Behaves just like normal armor. May be cast on players that cannot normally wear armor. Is not a form of invulnerability.
Who gets it?
A 2nd level Druid (V7) spell.