Difference between revisions of "Shadow Soldier"
(New page: <b>Note: This class is not recognized by the Rules committee or Amtgard seven Group.</b> This is the Master Class for Assassin. Shadow Soldier<br> "Looking for t...) |
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Lv. 6<br> | Lv. 6<br> | ||
− | Secret Society: As per Pirate's "Pirate Crew"<br> | + | Secret Society: As per [[Pirate Class|Pirate's]] "Pirate Crew"<br> |
Exeption: The "Crew" returns as Lv. 1 Assassins instead of Peasants. | Exeption: The "Crew" returns as Lv. 1 Assassins instead of Peasants. | ||
+ | |||
+ | ===Pirate Crew=== | ||
+ | Pirate Crew: A Pirate may take three shattered teammates from Nirvana, (This means they are still in game, if they leave Nirvana and do something else they are no longer playing and cannot be used.) and bring them to life, for one life as his crew. They play the peasant class and only get one life. No exceptions. (These are the three guys that happened to be in the ships hold, they are not real warriors just guys that are technically pirates.) |
Latest revision as of 19:55, 8 July 2008
Note: This class is not recognized by the Rules committee or Amtgard seven Group.
This is the Master Class for Assassin.
Shadow Soldier
"Looking for the meaning of life, one man can discover the order of the universe. To discover the truth, to achieve a higher spiritual state, that is the true meaning of ninja."
Examples: Nobody has ever lived to give an example.
Garb: As per Assassin with a double black sash, must also carry or wear some sort of visual reference to a major group affiliation. Ex. The Freemasons, the Illuminati (SP), The Catholic Church ect.
Requirements: Lv. 6 Assassin + an additional 13 credits as LV. 6 Assassin.
Armor: 2 points
Shield: Small
Weapon: Dagger, Short, Long, Short Bow
Lives: 5
Lv. 1
Touch of Death 1/life
Assassinate 1/life
Trap 1/life
Lv. 2
Cyanide Capsule: If Shadow Soldier is ever put under a truth spell, forced under any control spell, or in any way by either abilities or spells forced to perform any action they may break out their vial of poison and kill themselves. The poison is instantaneous and automatically severs their spirit. (Great for quest games)
Choose one of the following:
A. Teleport 1/life
B. Smokebomb 3/game
As per Assassins Teleport, except "Smokebomb" must only be called once, but loudly as to be heard at 50' (This is for the smoke explosion) Arriving must still be called 5 times.
Notes: By firmly placing both hands on a teammate the Shadow Soldier may use either Teleport or Smokebomb to transport themselves and the teammate under the same rules as Teleport.
During the teleport one hand must be on the teammate's body, if at any point contact is lost movement must stop. (Within reason, being in danger or obstructing the game will allow both people to move out of the way.) "Arriving" must be called with both players still in contact.
Lv. 3
Poison Weapon 2/life
Antidote to Poison 3/life
Lv. 4
Mimic Dead 1/game Non-magical, otherwise as per Bard's "Mimic" The idea is that the Shadow Soldier killed someone and then steals their identity. The Shadow Soldier must kill a member of the class he is mimicking, and must already have all the required garb for said class.
Lv. 5
Steal Life 1/game
Lv. 6
Secret Society: As per Pirate's "Pirate Crew"
Exeption: The "Crew" returns as Lv. 1 Assassins instead of Peasants.
Pirate Crew
Pirate Crew: A Pirate may take three shattered teammates from Nirvana, (This means they are still in game, if they leave Nirvana and do something else they are no longer playing and cannot be used.) and bring them to life, for one life as his crew. They play the peasant class and only get one life. No exceptions. (These are the three guys that happened to be in the ships hold, they are not real warriors just guys that are technically pirates.)