Difference between revisions of "Strips"
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− | # | + | ==[[Rules of Play]]== |
+ | {{ruleblock-start}}<onlyinclude>Strips are used to denote certain types of [[Enchantment]]s and Special [[Effect]]s for quick on-field identification.<br> | ||
+ | The most common use of strips is to denote enchantments or [[abilities]] that function as enchantments.<br> | ||
+ | # Strips must have at least 6” of visible drape, and cannot be covered by [[garb]] or [[equipment]]. | ||
+ | # Strips on players must be attached in a visible location when viewing a player from the front. | ||
+ | # Strips have a cohesive color-coding system. | ||
+ | ## Offensive Enchantments and Special Effects are denoted by red strips. | ||
+ | ## Defensive Enchantments and Special Effects are denoted by white strips. | ||
+ | ## Miscellaneous Enchantments and Special Effects are denoted by yellow strips. | ||
+ | # Enchantments and Special Effects that require enchantment strips do not function if the enchantment strips are not present. It is the responsibility of the bearer to ensure their strips are present in order for the enchantment or ability to function. | ||
+ | # [[Trait]]s do not require strips unless they require activation. Traits that are an always-on part of a class do not require strips.</onlyinclude>{{ruleblock-end|{{CurrentRulebookNumber}}}} | ||
+ | {{Other Equipment}} |
Latest revision as of 21:09, 15 March 2025
Rules of Play
Other Equipment Sashes · Class Symbols · Strips
Weapon Types, Shields, and Equipment Melee · Shields · Projectiles · Bow · Siege Weapons · Other Equipment