Difference between revisions of "Immune"
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From the [[Rulebook]]: | From the [[Rulebook]]: | ||
− | The bearing player or object is not affected by [[Magic]] or [[Abilities]] from a given [[School]]. | + | <onlyinclude>The bearing player or object is not affected by [[Magic]] or [[Abilities]] from a given [[School]]. |
− | Immunity granted as a [[Trait]] does not prevent players from making use of their own class Abilities. | + | Unless otherwise noted: |
+ | #Immunities always take effect after [[Trait]]s but before [[Resistances]] and any other [[effect]]s. | ||
+ | #Immunity granted as a [[Trait]] does not prevent players from making use of their own class Abilities. | ||
+ | #Unless otherwise noted, Immunities do not extend beyond the player or object that has them.<br>'''Example:''' ''A player with Immunity to [[Flame (School)|Flame]] can still have their armor destroyed by a Fireball.'' | ||
+ | #If a player is Immune to an effect which would remove a [[State]] or ongoing effect, the State/ongoing effect is not removed.<br>'''Example:''' ''A player who is Immune to [[Sorcery]] cannot be [[Release]]d from [[Frozen]], as they cannot be affected by Release, a Sorcery school ability.'' | ||
+ | #Players with Immunities may still be targeted by Magic and Abilities of the given School.<br>'''Example:''' ''A player with Immunity to [[Flame]] can still be the target of [[Pyrotechnics]] which would still destroy their equipment (as Immunities do not extend to equipment unless noted).'' | ||
+ | #Immunities do not interact with [[Enchantments]] worn by the player.<br>'''Example One:''' ''An [[Anti-paladin]] may wear the [[Flame Blade]] Enchantment.'' <br>'''Example Two:''' ''A player with [[Protection From Magic]] still gains [[Stopped]] if [[Heart of the Swarm]] is later cast on them.'' <br>'''Example Three:''' ''A player may still benefit from the [[Heal]] from [[Regeneration]], even if they are [[Cursed]].<br>'' '''Example Four:''' ''A player with [[Greater Undead Minion]] and [[Enlightened Soul]] would still have their enchantment removed when [[Banish]] is cast on them while [[Insubstantial]].'' | ||
+ | #A target becoming Immune to the source of an ongoing effect or State while it is applied does not remove ongoing effects or States currently affecting the target.<br>'''Example:''' ''If a player who is [[Stopped]] by [[Hold Person]] casts [[Song of Determination]] on themselves, that player remains Stopped.''</onlyinclude> | ||
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Latest revision as of 19:24, 10 October 2023
From the Rulebook:
The bearing player or object is not affected by Magic or Abilities from a given School.
Unless otherwise noted:
- Immunities always take effect after Traits but before Resistances and any other effects.
- Immunity granted as a Trait does not prevent players from making use of their own class Abilities.
- Unless otherwise noted, Immunities do not extend beyond the player or object that has them.
Example: A player with Immunity to Flame can still have their armor destroyed by a Fireball. - If a player is Immune to an effect which would remove a State or ongoing effect, the State/ongoing effect is not removed.
Example: A player who is Immune to Sorcery cannot be Released from Frozen, as they cannot be affected by Release, a Sorcery school ability. - Players with Immunities may still be targeted by Magic and Abilities of the given School.
Example: A player with Immunity to Flame can still be the target of Pyrotechnics which would still destroy their equipment (as Immunities do not extend to equipment unless noted). - Immunities do not interact with Enchantments worn by the player.
Example One: An Anti-paladin may wear the Flame Blade Enchantment.
Example Two: A player with Protection From Magic still gains Stopped if Heart of the Swarm is later cast on them.
Example Three: A player may still benefit from the Heal from Regeneration, even if they are Cursed.
Example Four: A player with Greater Undead Minion and Enlightened Soul would still have their enchantment removed when Banish is cast on them while Insubstantial. - A target becoming Immune to the source of an ongoing effect or State while it is applied does not remove ongoing effects or States currently affecting the target.
Example: If a player who is Stopped by Hold Person casts Song of Determination on themselves, that player remains Stopped.