Difference between revisions of "The Legion"

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==Kyprioth's Legion==
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==The Legion==
 
''”Death Rides Upon Our Wings”''
 
''”Death Rides Upon Our Wings”''
  
 
Heraldry
 
Heraldry
 
[[Image:Crow_on_cross_quarters.JPG]]
 
[[Image:Crow_on_cross_quarters.JPG]]
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===Biography===
 
===Biography===
Kyprioth's legion was started in late 2013 - a collaboration from approximately 8 people, it is hard to pin down who exactly began the company, though all three Head Generals share the responsibility for running the company. the main tenant of the group is "Don't be a dick." with the explanation of "Asshole is a personality trait, Dick is a choice."
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The Legion was born in late 2013, as a collaboration to fill the gap seen by it's first members, as no other company had 100% of what the creators were looking for in a company.  
 
 
Though they fashion themselves as a fighting company, being a good fighter is not a prerequisite to joining. In the opinions of the leaders, it is far more important that you mesh with the group, and are willing to learn, rather than that you already an accomplished fighter. In the words of [[Dahlia]] - "I can teach someone sword play, how to use a spear, how to shoot an arrow. I cannot teach them to be kind, humble, and willing to help a fellow player. Those are things that the player must already exemplify, in some form, before being brought in."
 
 
 
===Notable accomplishments===
 
Most widely known for their service work, though not as a company, but as individuals. Dahlia and Baulder ran Hydration/Med tent at Coronation the summer of 2014, successfully forcing water down the throats of all the idiots in armor, and potentially changing the way Autocrats will plan events in the future. Baulder also created 'Court Nights' in [[Bloodwyrm Haven]], earning him an extreme jump in Orders of the Rose. The Legion plans on continuing to assist in running Court Nights, for the foreseeable future.
 
 
 
===Interesting facts===
 
One of the few companies with a closed camp, and with an outline of rules required to be followed in order to camp with them. Including -
 
*Posted guard shifts from 12am-8am
 
*Tokens given to members and non-members, for entrance between 'closed camp' times
 
*Camp-wide meals
 
*Duty rosters
 
*Legion-member escort during 'closed camp' hours for anyone without a token
 
While the above seems very militarized, (which it is) those rules were agreed upon by all members of the original eight. The reasoning was that the company wanted to leave a good impression on their neighbors, and they also wanted to ensure that no one was in their camp who shouldn't be. Even at small events, or with small attendance, a Legion tent city can be found, with walls and a bonfire.
 
 
 
While still young, this company is also becoming known for taking on teenagers, and keeping them managed during events.
 
 
 
  
===Code of Conduct===
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The company itself has a fairly rigid structure, with a council of Praetors who guide the company as a moral compass, and two generals who handle the day-to-day business of running the company.  
1. Members will conduct themselves with their brothers and sisters in mind.
 
  
2. Disagreements will be handled swiftly and privately, both with those in the company and not.
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In The Legion members are at one of two levels, either Initiate (Fledgling) or Full Member (Legionnaire) - Regardless of a member's status, everyone has a voice '''and''' a vote. The only differentiation between the two levels of membership are the colors they wear and the level of freedom they are granted. Fledglings are watches and mentored, to ensure that they are representing the company well.  
  
3. Members will follow the Rules Of Play of Amtgard to the letter and spirit.
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Legionnaires are expected to represent the company at all times, in the colors or out, and ensure that they obey the oaths they swore when they were granted their Colors (the term used for a member moving from Initiate or Fledgling, to a full member or Legionnaire.
  
4. A member will not play tricks that cannot be easily explained and undone.
 
  
5. It is the member’s duty to study and get better.  
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===Camp===
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As a company, The Legion has a very planned camp, which involves assigning certain responsibilities to a camp quartermaster who oversees communal areas and camp meals, as well as ensuring that all members have tent space and that everyone pitches in.  
  
6. It is the leader’s duty to help their soldiers achieve greatness.
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As many of the members are former military or some other sort of martial discipline, the company employs the mindset of "If everyone moves an inch, we all go a mile" and "Leave things better than you found them."
  
7. Members will strive to help others whenever possible.
 
  
8. Honor is imperative.
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===Fighting===
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The Legion does not, as a company, consider fighting to be the end-all-be-all of being a company. They recognize the value of it, and encourage those who wish to do so, to better themselves, but it is not considered a prerequisite to existing, either as a company, or as a member.  
  
9. Impulsive action is rarely correct, consider before making a move.
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When possible, they do attempt to fight as a team, though are far more focused on having fun, than on 'winning'.  
  
10. If your mother, brother, friend, or outsider would frown on what you may do, or have done – Don’t do it (again.) and apologize to those effected.
 
  
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===Membership===
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Players applying to The Legion are required to find 20% of the company's active members willing to sponsor them, as well as a Sponsoring Officer, in order to be considered. once they have attained that, the prospect is removed from the meeting, along with all other non-company attendees, and a discussion is held. If there are any objections, then a vote is cast, and if the prospect passes, then they are made a Fledgling.
  
Our actions reflect on those around us. We all wish for the betterment of the game, and the betterment of ourselves. It is unkind to smear mud on the reputation and face of those around you, who would help you up if you fall. Consider these things, before making comment or action.
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The Sponsoring Officer is then the new Fledgling's Mentor, and remains such for a month minimum. After a month, the Fledgling may be assigned to another member who is better suited to their personality, geographic location, or goals, for their remaining time as an Initiate.  
  
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Once a prospect is named an Initiate, they are assigned tasks designed to help them establish themselves in the company, and in the game itself. After Six months of mentor-ship, an Initiate is voted on by the active members of the company, and based on that vote, is either given more tasks as outlined by the vote, or is granted their Full Colors.
  
===Affiliated Groups===
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===Company Meetings===
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Unlike the vast majority of companies, all guests are welcome to sit in on Legion meetings at Kingdom and Inter-Kingdom events.
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Any topics brought up are welcome to be discussed by all present, regardless of company affiliation, providing that all parties are respectful.
  
===[[:category:Members of "Kyprioth's Legion"|Members]]===
 
  
  
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*Contact [mailto:[email protected] Dahlia Wyngarde] for more information.
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*Contact [mailto:[email protected] Dahlia Aed] for more information.
 
------------------------
 
------------------------
 
*[http://amtgard.com/ork/orkui/index.php?Route=Unit/index/2940 ORK]
 
*[http://amtgard.com/ork/orkui/index.php?Route=Unit/index/2940 ORK]
 
[[category:Companies]]
 
[[category:Companies]]

Latest revision as of 07:19, 15 June 2016

The Legion

”Death Rides Upon Our Wings”

Heraldry Crow on cross quarters.JPG


Biography

The Legion was born in late 2013, as a collaboration to fill the gap seen by it's first members, as no other company had 100% of what the creators were looking for in a company.

The company itself has a fairly rigid structure, with a council of Praetors who guide the company as a moral compass, and two generals who handle the day-to-day business of running the company.

In The Legion members are at one of two levels, either Initiate (Fledgling) or Full Member (Legionnaire) - Regardless of a member's status, everyone has a voice and a vote. The only differentiation between the two levels of membership are the colors they wear and the level of freedom they are granted. Fledglings are watches and mentored, to ensure that they are representing the company well.

Legionnaires are expected to represent the company at all times, in the colors or out, and ensure that they obey the oaths they swore when they were granted their Colors (the term used for a member moving from Initiate or Fledgling, to a full member or Legionnaire.


Camp

As a company, The Legion has a very planned camp, which involves assigning certain responsibilities to a camp quartermaster who oversees communal areas and camp meals, as well as ensuring that all members have tent space and that everyone pitches in.

As many of the members are former military or some other sort of martial discipline, the company employs the mindset of "If everyone moves an inch, we all go a mile" and "Leave things better than you found them."


Fighting

The Legion does not, as a company, consider fighting to be the end-all-be-all of being a company. They recognize the value of it, and encourage those who wish to do so, to better themselves, but it is not considered a prerequisite to existing, either as a company, or as a member.

When possible, they do attempt to fight as a team, though are far more focused on having fun, than on 'winning'.


Membership

Players applying to The Legion are required to find 20% of the company's active members willing to sponsor them, as well as a Sponsoring Officer, in order to be considered. once they have attained that, the prospect is removed from the meeting, along with all other non-company attendees, and a discussion is held. If there are any objections, then a vote is cast, and if the prospect passes, then they are made a Fledgling.

The Sponsoring Officer is then the new Fledgling's Mentor, and remains such for a month minimum. After a month, the Fledgling may be assigned to another member who is better suited to their personality, geographic location, or goals, for their remaining time as an Initiate.

Once a prospect is named an Initiate, they are assigned tasks designed to help them establish themselves in the company, and in the game itself. After Six months of mentor-ship, an Initiate is voted on by the active members of the company, and based on that vote, is either given more tasks as outlined by the vote, or is granted their Full Colors.

Company Meetings

Unlike the vast majority of companies, all guests are welcome to sit in on Legion meetings at Kingdom and Inter-Kingdom events. Any topics brought up are welcome to be discussed by all present, regardless of company affiliation, providing that all parties are respectful.




More Information