Difference between revisions of "Call Lightning (V7)"
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− | ===Call Lightning ([[S]], [[Flame School|Flame]])=== | + | ===Call Lightning ([[S]], [[Flame School (V7)|Flame]])=== |
====Incantation==== | ====Incantation==== | ||
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Target is dead. | Target is dead. | ||
====Who gets it?==== | ====Who gets it?==== | ||
− | Call Lightning is a 4th level [[Druid]] | + | Call Lightning is a 4th level [[Druid (V7)]] Magic. |
====Monsters who can zap you good==== | ====Monsters who can zap you good==== | ||
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*[[Thunder Giant]] | *[[Thunder Giant]] | ||
*[[Yosta-Maru]] | *[[Yosta-Maru]] | ||
− | + | [[Category:Previous Ruleset]] | |
− | [[Category: |
Latest revision as of 01:53, 19 December 2014
Contents
Call Lightning (S, Flame)
Incantation
Raise empty hands and repeat x3 "I call lightning to strike thee."
Range
20 feet.
Effect
Target is dead.
Who gets it?
Call Lightning is a 4th level Druid (V7) Magic.
Monsters who can zap you good
- Giant Lightning Bug
- Kirin (ability is passed on via Magical Horn)
- Living Storm
- Raiju
- Stormraven
- Thunder Giant
- Yosta-Maru