Difference between revisions of "Bushi"

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(New page: ==Bushi== (''Alternate Class'') ===Description:=== The Bushi are warriors of the ancient Orient, oft called Samurai in the context of social class. Bushi are masters of bow and spear,...)
 
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==Bushi==
 
==Bushi==
 
(''[[Alternate Class]]'')
 
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*4th* May now wear up to 4 points of normal armor, Gains [[Innate Ability]]: [[Fight After Death]] (1/game) This ability may not be used if Bushi committed seppuku in pursuit of a lost Family Weapon.
 
*4th* May now wear up to 4 points of normal armor, Gains [[Innate Ability]]: [[Fight After Death]] (1/game) This ability may not be used if Bushi committed seppuku in pursuit of a lost Family Weapon.
 
*5th* Gains [[Innate Ability]]: [[Silk Shirt]] (2/game)
 
*5th* Gains [[Innate Ability]]: [[Silk Shirt]] (2/game)
*6th* Gains Trait: [[Adamantine Weapon]] (Family Weapon only)
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*6th* Gains Trait: [[Adamantine Weapons]] (Family Weapon only)
 
 
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[[Monster List]]
 

Latest revision as of 19:03, 16 April 2019

Notice

The following rules are from an out of date rule-set

Bushi

(Alternate Class)

Description:

The Bushi are warriors of the ancient Orient, oft called Samurai in the context of social class. Bushi are masters of bow and spear, but nothing symbolizes the Bushi more than the physical manifestation of their spirit and honor, the sword. Bushi have a strong sense of personal and Clan honor, defined by the ethic code known as Bushido. Bushido stresses loyalty, self-discipline, respect, and ethics. When faced with defeat, many Bushi choose to commit ritual suicide (seppuku) rather than being killed or captured.

Garb:

Silver sash, plus kanji/clan symbol that is displayed on garb.

Type:

Standard Humanoid

Q/M Ratio:

1/1

Armor:

Up to 3 points

Weapons:

Dagger, short, long, polearm

Immunities:

None

Natural Lives:

4

Abilities & Traits:

Levels: