Difference between revisions of "Lizardman"

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1 point Natural, up to a medium shield
 
1 point Natural, up to a medium shield
 
===Weapons:===
 
===Weapons:===
Single flail (Natural) or any melee weapons
+
Single [[flail]] (Natural) or any melee weapons
 +
 
 
===Immunities:===
 
===Immunities:===
 
Poison
 
Poison

Revision as of 23:02, 23 April 2009

Lizardman, an Animal Race

Description:

Lizardmen are dangerous, tribal people who are quite primitive and few in number. They can be found in any climate, but must often in marshes and swamps. They are savage in mind and crude in technology.

Garb:

Green tunic, green face paint, and green cloth covered flail. Suggested: Scales or snakeskin.

Summoned By:

Druid (6), Reincarnate

Player Lives/Life:

2

Type:

Standard Humanoid

Q/M Ratio:

1/1

Armor:

1 point Natural, up to a medium shield

Weapons:

Single flail (Natural) or any melee weapons

Immunities:

Poison

Natural Lives:

4

Abilities & Traits:

Levels:

  • 1st* As above
  • 2nd* Gains Innate Ability: Poison Weapon (1/game)
  • 3rd* +1 to Natural armor (total 2)
  • 4th* May now use javelins
  • 5th* +1 to Natural armor (total 3), Poison Weapon becomes (1/life)
  • 6th* May wear up to 3 points of additional normal armor

Monster List