Difference between revisions of "Scout"
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===From the [[7.2]] Rulebook=== | ===From the [[7.2]] Rulebook=== | ||
+ | [[Image:Scoutheraldry.gif|Thumb|Circa [[6.0]]]] | ||
Anyone who survives for any time in the wilds learns the lay of the land. Many | Anyone who survives for any time in the wilds learns the lay of the land. Many | ||
Native Americans are rightly seen as good trackers or Scouts, as were the mountain | Native Americans are rightly seen as good trackers or Scouts, as were the mountain |
Revision as of 15:02, 25 October 2008
Contents
Scout Class
From the 7.2 Rulebook
Anyone who survives for any time in the wilds learns the lay of the land. Many
Native Americans are rightly seen as good trackers or Scouts, as were the mountain
men who followed.
Examples:
Strider, Hiawatha, Little John, Baden Powell
Garb:
Green sash
Armor:
3 points
Shields:
Weapons:
Dagger, short, long, staff, throwing weapons, short bows
Immunities:
Immune to both magical and non-magical forms of Lost
Lives:
4
Abilities & Traits:
Levels
- 1st
- Heal (ex) (1/life)
- 2nd Innate Ability (choose one of the following):
- a. Stun Arrow (1/reusable) (T)
- b. Flame Arrow (1/reusable) (T)
- 3rd
- Antidote to Poison (ex) (1/life)
- Truth (ex) (1/life)
- Camouflage (ex) (1/game)
- 4th
- Immunity to Traps
- Tracking (ex) (1/life)
- 5th
- Earth Bind (ex) (2/game)
- 6th
Check out the Class or Abilities and Traits pages for more information.