Difference between revisions of "Vampire"
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Revision as of 22:56, 6 October 2008
Contents
Description:
Vampires are the ultimate form of parasite. They sustain their undead immortality with the blood of the living. Provided with regular "meals", a vampire could virtually live forever.
Garb:
White make-up with a black arm band, fangs
Type:
Q/M Ratio:
3/1
Armor:
Per Player Class
Weapons:
Per Player Class
Immunities:
Death, Control School, Subdual School, Disease, Poison
Natural Lives:
1
Abilities & Traits:
- Conversion (1/life) (This ability may be removed at the Reeve's option for standard battlegames) Players protected from or immune to Disease are immune to this ability.
- Magic-Caster or Player Class: Vampires are humans who have died while infected with a mystical disease. They retain all class abilities they had in life. Each Vampire must choose a class. They play that class at a level they have attained in that class. The remainder of the Vampire's powers are an addition to the normal class abilities. The Vampire must abide by all limitations and restrictions of their chosen class.
- Tough
- Innate Ability: Steal Life (1/life)
- Vulnerability: Wooden stabbing weapons do normal damage to vampires
Levels:
Per Player Class
Notes
- Illegal in the Burning Lands due to the Edict of Ben's Living Room.
- Not allowed at the Rotary Camp used for Neverwinter's winter coronation for many years, at the insistance of the site owners.