Difference between revisions of "Killing Grounds (V7)"

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m (Revised category from Death Effect to Death Magic)
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===Killing Grounds ([[FE]], Death)===
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===Killing Grounds ([[FE]], [[Death School|Death]])===
  
 
====Materials====
 
====Materials====
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A 6th level [[Wizard]] spell.
 
A 6th level [[Wizard]] spell.
  
[[Category:Rulebook Terms]] [[Category:Wizard Magic]] [[Category:Fixed Enchantments]] [[Category:Death Effect]]
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[[Category:Rulebook Terms]] [[Category:Wizard Magic]] [[Category:Fixed Enchantments]] [[Category:Death Magic]]

Revision as of 04:55, 18 August 2008

Killing Grounds (FE, Death)

Materials

Up to a 20 ft radius circle surrounded by a strip of cloth, tape, or rope.

Incantation

To set trap, lay out cloth in a circle, repeat x3

"Poison seep, venom creep, flesh in mossy graves yet deep

Roise from thy undreaming sleep, bide and soon make mortals weep"

To trigger, enter the circle and repeat:

"Rise up now, receive thy pay, the promised time has come, now slay."

Effect

All within circle die.

Limitations

May not be used within 50' of a base. No other fixed enchantment may exist with its radius, regardless of who cast it, and it cannot be cast if one is already in place, again regardless of who cast it.

Notes

Caster dies when magic is triggered. If caster is killed before triggering the trap, the magic is not expended. Nothing will save the caster from his own Killing Grounds. This is the only fixed enchantment that may be pre-placed.

Who gets it?

A 6th level Wizard spell.