Difference between revisions of "Immune"

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(Updated to V8 "Saucy" edition)
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From the [[Rulebook]]:
 
From the [[Rulebook]]:
  
<onlyinclude>The bearing player or object is not affected by [[Magic]] or [[Abilities]] from a given [[School]].  
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{{rule|<onlyinclude>The bearing player or object is not affected by [[abilities]] from a given [[School]].  
  
Unless otherwise noted:
 
#Immunities always take effect after [[Trait]]s but before [[Resistances]] and any other [[effect]]s.
 
 
#Immunity granted as a [[Trait]] does not prevent players from making use of their own class Abilities.  
 
#Immunity granted as a [[Trait]] does not prevent players from making use of their own class Abilities.  
#Unless otherwise noted, Immunities do not extend beyond the player or object that has them.<br>'''Example:''' ''A player with Immunity to [[Flame (School)|Flame]] can still have their armor destroyed by a Fireball.''
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#Unless otherwise noted, Immunities do not extend beyond the player or object that has them.<br>'''Example:''' ''A player with Immunity to [[Flame (School)|Flame]] can still have their [[Armor Destroying|armor destroyed]] by a [[Fireball]].''
#If a player is Immune to an effect which would remove a [[State]] or ongoing effect, the State/ongoing effect is not removed.<br>'''Example:''' ''A player who is Immune to [[Sorcery]] cannot be [[Release]]d from [[Frozen]], as they cannot be affected by Release, a Sorcery school ability.''
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#If a player is Immune to an effect which would remove a [[State]] or Ongoing [[Effect]], the State/Ongoing Effect is not removed.<br>'''Example:''' ''A player who is Immune to [[Sorcery]] cannot be [[Release]]d from [[Frozen]], as they cannot be affected by Release, a Sorcery School ability.''
#Players with Immunities may still be targeted by Magic and Abilities of the given School.<br>'''Example:''' ''A player with Immunity to [[Flame]] can still be the target of [[Pyrotechnics]] which would still destroy their equipment (as Immunities do not extend to equipment unless noted).''
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#Players with Immunities may still be targeted by abilities of the given School.<br>'''Example:''' ''A player with Immunity to [[Flame]] can still be the target of [[Pyrotechnics]] which would still destroy their equipment (as Immunities do not extend to equipment unless noted).''
#Immunities do not interact with [[Enchantments]] worn by the player.<br>'''Example One:''' ''An [[Anti-paladin]] may wear the [[Flame Blade]] Enchantment.'' <br>'''Example Two:''' ''A player with [[Protection From Magic]] still gains [[Stopped]] if [[Heart of the Swarm]] is later cast on them.'' <br>'''Example Three:''' ''A player may still benefit from the [[Heal]] from [[Regeneration]], even if they are [[Cursed]].<br>'' '''Example Four:''' ''A player with [[Greater Undead Minion]] and [[Enlightened Soul]] would still have their enchantment removed when [[Banish]] is cast on them while [[Insubstantial]].''
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#A target becoming Immune to the source of an Ongoing Effect or State while it is applied does not remove Ongoing Effects or States currently affecting the target.<br>'''Example:''' ''If a player who is [[Stopped]] by [[Hold Person]] casts [[Song of Determination]] on themselves, that player remains Stopped.''</onlyinclude>|{{CurrentRulebookNumber}}}}
#A target becoming Immune to the source of an ongoing effect or State while it is applied does not remove ongoing effects or States currently affecting the target.<br>'''Example:''' ''If a player who is [[Stopped]] by [[Hold Person]] casts [[Song of Determination]] on themselves, that player remains Stopped.''</onlyinclude>
 
  
 
[[Category:Rulebook Terms]]
 
[[Category:Rulebook Terms]]
 
[[Category:States]]
 
[[Category:States]]
 
[[Category:V8 States]]
 
[[Category:V8 States]]

Revision as of 07:58, 22 February 2025

From the Rulebook:

The bearing player or object is not affected by abilities from a given School.
  1. Immunity granted as a Trait does not prevent players from making use of their own class Abilities.
  2. Unless otherwise noted, Immunities do not extend beyond the player or object that has them.
    Example: A player with Immunity to Flame can still have their armor destroyed by a Fireball.
  3. If a player is Immune to an effect which would remove a State or Ongoing Effect, the State/Ongoing Effect is not removed.
    Example: A player who is Immune to Sorcery cannot be Released from Frozen, as they cannot be affected by Release, a Sorcery School ability.
  4. Players with Immunities may still be targeted by abilities of the given School.
    Example: A player with Immunity to Flame can still be the target of Pyrotechnics which would still destroy their equipment (as Immunities do not extend to equipment unless noted).
  5. A target becoming Immune to the source of an Ongoing Effect or State while it is applied does not remove Ongoing Effects or States currently affecting the target.
    Example: If a player who is Stopped by Hold Person casts Song of Determination on themselves, that player remains Stopped.