Difference between revisions of "Talk:Voltron Tournament"

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<big>An explanation of the '''underlying philosophy''' behind the [[Voltron Tournament]].</big>  
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<big>F.A.Q. for the [[Voltron Tournament]].</big>  
  
<big>''Written in the words of [[Kieran the Lucky]], game designer:''</big>
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====How does Poison/Infect work?====
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Infect is a form of damage. Infect-kills achieved through Combat count as Combat-kills, with a base value of 3pts. Infect-kills achieved through other means (such as Proliferate), count as ‘other’ kills with a base value of 1pt.
  
==== TL;DR ====
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====How To Resolve a Tie====
'''Amtgard''' is a '''LARP;''' and this tournament is for [https://mtg.fandom.com/wiki/Player_type#Vorthos Vorthoses], [https://mtg.fandom.com/wiki/Player_type#Timmy/Tammy Timmies] and the occasional [https://mtg.fandom.com/wiki/Player_type#Johnny/Jenny Johnny] in our LARP community. It is for '''roleplayers''' and '''flurbs''' and folks who want a ''different experience'' than what they'll find at their typical [https://mtg.fandom.com/wiki/LGS LGS] ''(Local Game Store)''.
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<u>There are 2 instances where a tie may need to be resolved:</u>
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<br>&nbsp;• Determining entry into the final top-4 game
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<br>&nbsp;• Determining victory-order in the top-4 game
  
==== Observations ====
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In the case of a tie: the following steps are taken until the tie is resolved.
I've been an EDH player since the 2000s - long before this fan-made format was officially recognized by WoTC. I've played in many tournaments, large and smol.  
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<br>'''(1) Costume:''' If one player has Look-The-Part and the other does not: '''The player with LTP wins.'''
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<br> > > ''If both/neither have LTP, proceed to step 2:''
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<br>'''(2) Commander-kills:''' If one player has more commander-kills than the other: '''That player wins'''
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''(using raw value of PLAYERS killed, not counting end-of-game bonuses.)''
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<br> > > If these numbers are equal: proceed to step 3:
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<br>'''(3) Combat-kills:''' If one player has more combat-damage kills than the other: '''that player wins'''
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<br> ''(using raw value of PLAYERS killed, not counting end-of-game bonuses)''
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<br> > > If these numbers are equal, proceed to step 4:
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<br>'''(4) 1v1 duel with single-sword.''' ''Best of 3.'' <br>The participants may mutually agree to use other weapons, but if no agreement is made: the default parameter is ‘single-short’.
  
When an LGS creates a new EDH tournament scene: for a time, there may be a healthy and interesting level of deck biodiversity. '''But from what I've observed:''' on a long-enough timescale, '''all competitive metas will eventually devolve into some form of combostax'''.
 
  
'''Another stark reality I've observed:'''
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====Mulligans====
Most MTG players don't play in tournaments '''for this very reason'''. Combo/stax decks aren't particularly '''fun''' to play AGAINST, unless you yourself also run '''one of the few deck archetypes''' that can deal with it ''(with combostax being arguably the most reliable way to counter other combostax decks)''.
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'''Mulligan Order is:''' 7,7,6,5,4,3,2,1. <br><i>Use of a LTP-Mulligan token will grant a 3rd 7.</i>
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<br>'''Method Method:''' use whatever is the current method is, as found on the Wizards of the Coast website (London Mulligan, as of this writing). <br>'''Optional:''' if all players in a pod agree: they may use whichever Mulligan rules they so choose (such as Partial Paris style).
  
==== Meh ====
 
In a '''combostax-heavy meta''', the overwhelming majority deck archetypes are '''completely unplayable'''. Anyone who plays such an archetype will '''not have a fun time''' (with very few exceptions). In this way: combostax spreads like [https://mtg.fandom.com/wiki/Glistening_oil phyrexian ichor]. Combostax is like a [https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=414467 Permeating Mass] that infects a meta. And that's ''so boring''.
 
  
'''If you prefer playing cEDH and/or combostax''': that's fine! '''This is not a personal attack.''' There are so many LGSs to choose from, where you are free to play in a meta you'll enjoy. You are simply '''not the target audience''' of this tournament.
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{{Template:Voltron}}
 
 
==== Minimalism ====
 
This game's scoring system is designed to [https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=605847 cultivate] a diverse meta ecosystem that ''never devolves into combostax''. This scoring system tries to use the most '''minimal intervention''', to achieve '''maximum''' results.
 
* there is '''no banned list''' beyond the official one,
 
* there are '''no actual changes''' to game rules,
 
* there is '''no negative''' reinforcement,
 
 
 
Instead, the Voltron tourney uses only '''positive reinforcement''' to reward the behavior it wants to see:
 
* look-the-part potions encourage costuming, which fosters a relaxed, if silly atmosphere
 
* look-the-part potions incentivize players not to scoop, '''without actually making a game-rule''' against scooping
 
* the scoring system rewards non cEDH strategies, '''without punishing''' others ''('''not-being-rewarded''' isn't the same thing as being punished)''.
 
* the one-hour time limit incentivizes faster gameplay; discouraging slower control decks or stax decks because such a deck would deny '''their owners''' the opportunity to score (as well as denying others that same opportunity).
 
 
 
The tourney tries to use the '''absolute minimum''' intervention, '''ONLY positive''' re-enforcement, and '''NO changes''' to the mtg-rules, to cultivate a friendly meta that '''never devolves''' into the same stale repetitive combostax meta that every other LGS's tourney scene seems to have -plus- maintaining the sort of '''flurby atmosphere''' one would expect at a '''swords-n-sorcery LARP''' such as '''Amtgard'''.
 
 
 
==== Final thought ====
 
As you may know, the fan-made format "Elder Dragon Highlander" was not [https://www.reddit.com/r/magicTCG/comments/1wxd39/i_helped_create_the_elder_dragon_highlander_edh/ originally intended] to be a ''competitive'' format. While winning is ''technically'' always the goal of any MTG game, EDH was different - '''the idea of "cEDH" would have been considered a cringeworthy anachronism'''. Years later, EDH was officially recognized by Wizards of the Coast/Hasbro in 2010/2011-ish, and the name was changed from "Elder Dragon Highlander" to "Commander". Since then, the format has changed a lot. In some ways, it has become an antonym of it's former self.
 
 
 
I invite you to join me for [https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=383131 a walk backwards in time] to the early days of the EDH format, and experience an altogether different style of gameplay.
 
 
 
<big>Above all, I hope you all '''enjoy yourselves''' at this strange and silly tournament.</big>
 
 
 
<big><nowiki>:)</nowiki></big>
 

Latest revision as of 22:39, 8 March 2024

F.A.Q. for the Voltron Tournament.

How does Poison/Infect work?

Infect is a form of damage. Infect-kills achieved through Combat count as Combat-kills, with a base value of 3pts. Infect-kills achieved through other means (such as Proliferate), count as ‘other’ kills with a base value of 1pt.

How To Resolve a Tie

There are 2 instances where a tie may need to be resolved:
 • Determining entry into the final top-4 game
 • Determining victory-order in the top-4 game

In the case of a tie: the following steps are taken until the tie is resolved.
(1) Costume: If one player has Look-The-Part and the other does not: The player with LTP wins.
> > If both/neither have LTP, proceed to step 2:
(2) Commander-kills: If one player has more commander-kills than the other: That player wins (using raw value of PLAYERS killed, not counting end-of-game bonuses.)
> > If these numbers are equal: proceed to step 3:
(3) Combat-kills: If one player has more combat-damage kills than the other: that player wins
(using raw value of PLAYERS killed, not counting end-of-game bonuses)
> > If these numbers are equal, proceed to step 4:
(4) 1v1 duel with single-sword. Best of 3.
The participants may mutually agree to use other weapons, but if no agreement is made: the default parameter is ‘single-short’.


Mulligans

Mulligan Order is: 7,7,6,5,4,3,2,1.
Use of a LTP-Mulligan token will grant a 3rd 7.
Method Method: use whatever is the current method is, as found on the Wizards of the Coast website (London Mulligan, as of this writing).
Optional: if all players in a pod agree: they may use whichever Mulligan rules they so choose (such as Partial Paris style).


Category: Voltron Tournament
Main Articles: Voltron Tournament Past Prizes
Lore: Gaily Forward Alchemy Boreal Emporium
Artifacts: Lefty's Legendary Longknife The Wrath of Roth Kitsune Claw of the Arrowfox Archmage's Dag'ger Devry's Pillar of Salt Duskwalker’s Saga of Kanphuzian & Enlightenment Indomitable Wand