Difference between revisions of "Graveyards"

From AmtWiki
m
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
 +
<blockquote>A [[Terrain Type]] as described in the [[Tales from the Vardo]]</blockquote>
  
 +
Denoted by a gray ribbon and several gravestones (please use foam) in the area. Any [[Undead]] monsters in the area count it as a [[Lair]] for any [[Monster Abilities|abilities]] and gain [[Sheer Numbers]] 1/Life {{Extraordinary}} in addition to any abilities they may have.
  
''A [[Terrain Effects|terrain effect]]''
+
'''''See also'''''
 +
*[[Dor Un Avathar X]]
 +
*[[Armor, Weapon, Terrain, and Effect Types]]
 +
*[[dor index|Index]]
  
===Description from the [[Dor Un Avathar]]===
+
[[Category:Tales from the Vardo Terrain]]
Places where the dead are buried serve to enhance the Legions of the [[Undead]]. Areas marked with grey [[Ribbon|ribbon]], or perhaps even foam tombstones or similar signs, can be assigned as a Graveyard. Any Undead dwelling in a Graveyard (or other place of interment such as a [[Mausoleum]] or [[Crypt]]) may add one additional life to their starting total. The exceptions to this are life stealing Undead such as [[Vampire]]s. These creatures do not gain an additional life, but they do gain one additional use of the [[Steal Life]] ability per game if it is used within the boundaries of the graveyard. (So, if they want an extra life, they have to go hunt for one!)
 

Latest revision as of 21:44, 2 July 2018

A Terrain Type as described in the Tales from the Vardo

Denoted by a gray ribbon and several gravestones (please use foam) in the area. Any Undead monsters in the area count it as a Lair for any abilities and gain Sheer Numbers 1/Life (ex) in addition to any abilities they may have.

See also