Difference between revisions of "Natural Invulnerability"

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A form of [[Monster]] "[[Armor]]."
 
A form of [[Monster]] "[[Armor]]."
===Description from the [[Dor Un Avathar]]===
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===Description from the [[Dor Un Avathar X]]===
This type of protection differs from [[Invulnerable Armor]] in that each point of Invulnerability covers the entire creature, just like the [[Protect spell]]. Unless detailed otherwise in the Monster entry, Invulnerability cannot normally be [[Heal|Healed]] or [[Mended|Mend]] in any way (the main exception to this are [[Amorphous]] type creatures, q.v.)
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A skintight layer of overall (nonsectional) protection. Each point of Natural Invulnerability grants [[resistance]] to the next effect that would inflict a [[Wound]], [[Death (Combat)|Death]], [[State]], or other negative effect, and is then removed. Does not trigger against effects cast by the player. Natural Invulnerability is the only type of armor that stacks with other armor types and is affected only after other armor types have been destroyed or are ineffective against the attack. Natural Invulnerability may not itself be the target of [[magic or abilities]] and may not be healed unless otherwise specified. Natural Invulnerability is never bypassed by [[Phase Arrow]], [[Phase Bolt]], or other similar abilities and is not ignored by abilities that ignore [[armor]].
  
===Description from the [[Celestial Codex]]===
 
Functions exactly like [[Invulnerability]] (above) except it may be Healed like [[Natural Armor|Natural armor]] at the rate of one point overall per [[Heal]] ability or spell. Most creatures with this type of armor are also [[Amorphous]] (see [[Monster Traits|Traits]], next page).
 
  
''Not to be confused with [[Natural Invulnerable Armor]].''
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[[Category: Dor X Terms]]
 
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[[Category:Dor X Armor Types]]
[[Category: Dor Un Avathar Terms]]
 

Latest revision as of 17:06, 27 May 2018

A form of Monster "Armor."

Description from the Dor Un Avathar X

A skintight layer of overall (nonsectional) protection. Each point of Natural Invulnerability grants resistance to the next effect that would inflict a Wound, Death, State, or other negative effect, and is then removed. Does not trigger against effects cast by the player. Natural Invulnerability is the only type of armor that stacks with other armor types and is affected only after other armor types have been destroyed or are ineffective against the attack. Natural Invulnerability may not itself be the target of magic or abilities and may not be healed unless otherwise specified. Natural Invulnerability is never bypassed by Phase Arrow, Phase Bolt, or other similar abilities and is not ignored by abilities that ignore armor.