Difference between revisions of "Relic (V7)"

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(New page: ''From the Rulebook section Amtgard Magic'' ===Rules about Relics=== Certain items of power are used in the battlegames and are passed on to new owners every six mon...)
 
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''From the [[Rulebook]] section [[Amtgard Magic]]''
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''From the [[Rulebook (V7)]] section [[Amtgard Magic (V7)]]''
 
===Rules about Relics===
 
===Rules about Relics===
Certain items of power are used in the [[Battlegame|battlegames]] and are passed on to new owners every six months via a [[Quest]]. Each Amtgard
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Certain items of power are used in the [[Battlegame (V7)|battlegames]] and are passed on to new owners every six months via a [[Quest (V7)]]. Each Amtgard
 
group may use its own Relics, though these are not to be used in regional or national battlegames. The effects and abilities of Relics
 
group may use its own Relics, though these are not to be used in regional or national battlegames. The effects and abilities of Relics
 
are considered to be non-magical in nature; hits from Relics are considered magical. Relics include:
 
are considered to be non-magical in nature; hits from Relics are considered magical. Relics include:
===[[Dagger of Infinite Penetration]]===
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===[[Dagger of Infinite Penetration (V7)]]===
When thrown destroys all Non-[[Invulnerable Armor]] on the hit location struck and continues through to hit the target. Counts as one
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When thrown destroys all Non-[[Invulnerable Armor (V7)]] on the hit location struck and continues through to hit the target. Counts as one
hit against invulnerability and invulnerability armor. If it strikes a [[Sheild|shield]] the shield is destroyed without affecting the wielder.
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hit against invulnerability and invulnerability armor. If it strikes a [[Sheild (V7)|shield]] the shield is destroyed without affecting the wielder.
===[[Homestone]]===
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===[[Homestone (V7)]]===
Allows the holder to [[Mend]] broken weapons and shields (I: “I mend this item” x 10). It also allows the person’s dead teammates to
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Allows the holder to [[Mend (V7)]] broken weapons and shields (I: “I mend this item” x 10). It also allows the person’s dead teammates to
 
come back alive at his location rather than having to return to their [[Base|base]].
 
come back alive at his location rather than having to return to their [[Base|base]].
===[[Heimdall’s Horn]]===
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===[[Heimdall’s Horn (V7)]]===
A one handed ‘[[Red Weapon|red]]’ weapon only usable by [[barbarians|Barbarian]], and
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A one handed ‘[[Red Weapon (V7)|red]]’ weapon only usable by [[barbarians (V7)|Barbarian]], and
 
in fact, the only relic allowed to barbarians.
 
in fact, the only relic allowed to barbarians.
===[[Ring of Power]]===
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===[[Ring of Power (V7)]]===
Negates the first hit from each separate opponent
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Negates the first hit from each separate opponent per battlegame. Counts against weapons and any [[Enchantment (V7)|enchantments]] only, it is ineffective against [[Spell (V7)|spells]] and [[Magic Ball (V7)|magic balls]]. Does work against class [[Abilities and Traits (V7)|abilities]].
per battlegame. Counts against weapons and any
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[[Enchantment|enchantments]] only, it is ineffective against [[spells|Spell]] and
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===[[Shield of Reflection (V7)]]===
[[Magic Ball|magic balls]]. Does work against class [[abilities|Ablities and Traits]].
 
===[[Shield of Reflection]]===
 
 
Is completely indestructible. Will negate any effect that
 
Is completely indestructible. Will negate any effect that
strikes it, even [[Siege Weapon|siege weapons]] and [[magic|Amtgard Magic]]. Any magic ball
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strikes it, even [[Siege Weapon (V7)|siege weapons]] and [[magic (V7)|Amtgard Magic]]. Any magic ball
of the [[Subdual School]] striking the Shield of Reflection
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of the [[Subdual School (V7)]] striking the Shield of Reflection
instead affects the [[Caster|caster]].
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instead affects the [[Caster (V7)|caster]].
===[[Sword of Flame]]===
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===[[Sword of Flame (V7)]]===
Is considered flame (as per [[Flameblade]]) and will kill a
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Is considered flame (as per [[Flameblade (V7)]]) and will kill a
 
victim if it strikes any legal unprotected area (as per
 
victim if it strikes any legal unprotected area (as per
[[Imbue Weapon]]). Confers upon itself and its owner
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[[Imbue Weapon (V7)]]). Confers upon itself and its owner
[[Protection from Flame]]. May only be used by one person,
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[[Protection from Flame (V7)]]. May only be used by one person,
 
for one life, per game.
 
for one life, per game.
  
[[Category : Rulebook Terms]]
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see also:  [[Relics (V7)]]
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[[Category : Outdated]]

Latest revision as of 18:36, 16 January 2015

From the Rulebook (V7) section Amtgard Magic (V7)

Rules about Relics

Certain items of power are used in the battlegames and are passed on to new owners every six months via a Quest (V7). Each Amtgard group may use its own Relics, though these are not to be used in regional or national battlegames. The effects and abilities of Relics are considered to be non-magical in nature; hits from Relics are considered magical. Relics include:

Dagger of Infinite Penetration (V7)

When thrown destroys all Non-Invulnerable Armor (V7) on the hit location struck and continues through to hit the target. Counts as one hit against invulnerability and invulnerability armor. If it strikes a shield the shield is destroyed without affecting the wielder.

Homestone (V7)

Allows the holder to Mend (V7) broken weapons and shields (I: “I mend this item” x 10). It also allows the person’s dead teammates to come back alive at his location rather than having to return to their base.

Heimdall’s Horn (V7)

A one handed ‘red’ weapon only usable by Barbarian, and in fact, the only relic allowed to barbarians.

Ring of Power (V7)

Negates the first hit from each separate opponent per battlegame. Counts against weapons and any enchantments only, it is ineffective against spells and magic balls. Does work against class abilities.

Shield of Reflection (V7)

Is completely indestructible. Will negate any effect that strikes it, even siege weapons and Amtgard Magic. Any magic ball of the Subdual School (V7) striking the Shield of Reflection instead affects the caster.

Sword of Flame (V7)

Is considered flame (as per Flameblade (V7)) and will kill a victim if it strikes any legal unprotected area (as per Imbue Weapon (V7)). Confers upon itself and its owner Protection from Flame (V7). May only be used by one person, for one life, per game.

see also: Relics (V7)