Difference between revisions of "Projectiles (V7)"
(New page: ''A type of Weapon'' ===From the Rulebook.=== Except for javelins, projectiles may not be used to parry, block, or melee. There is no limit to the number that can be carried. Weap...) |
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− | ''A type of [[Weapon]]'' | + | ''A type of [[Weapon (V7)]]'' |
===From the [[Rulebook]].=== | ===From the [[Rulebook]].=== | ||
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Weapons not listed here and that do not fall into these categories may not be thrown (i.e. you may not throw your sword). | Weapons not listed here and that do not fall into these categories may not be thrown (i.e. you may not throw your sword). | ||
Non-javelin projectiles that are not bearing enchantments or class abilities are indestructible. Projectiles that are affected by | Non-javelin projectiles that are not bearing enchantments or class abilities are indestructible. Projectiles that are affected by | ||
− | [[Enchantment|enchantments]] or [[Class Abilities]] (not to be confused with [[Class | + | [[Enchantment (V7)|enchantments]] or [[Class Abilities (V7)|class abilities]] (not to be confused with [[Class Trait (V7)|class traits]]) may only be destroyed by [[spell (V7)|spells]] or [[Magic Ball (V7)|magic balls]]. |
*Note: Magic components thrown in combat (magical balls, etc) must follow the same safety rules as projectiles but must remain spherical and are not considered ‘projectiles’ for other purposes.* | *Note: Magic components thrown in combat (magical balls, etc) must follow the same safety rules as projectiles but must remain spherical and are not considered ‘projectiles’ for other purposes.* | ||
====I. Projectile Weapons==== | ====I. Projectile Weapons==== | ||
− | All these weapons do one point of damage to [[Armor|armor]] and may be blocked by weapons without penalty. [[Rocks]] hurled | + | All these weapons do one point of damage to [[Armor (V7)|armor]] and may be blocked by weapons without penalty. [[Rocks (V7)]] hurled |
two-handed will deal two points of damage to armor, but otherwise behave the same. | two-handed will deal two points of damage to armor, but otherwise behave the same. | ||
− | *A.[[Throwing Weapons]] - Throwing knives and axes, shuriken, etc. | + | *A.[[Throwing Weapons (V7)]] - Throwing knives and axes, shuriken, etc. |
− | *B.[[Rocks]] - Must be at least 1 foot in diameter. | + | *B.[[Rocks (V7)]] - Must be at least 1 foot in diameter. |
− | *C.[[Javelins]] - Between 36 and 72 inches long and may be used as a thrusting weapon in melee. | + | *C.[[Javelins (V7)]] - Between 36 and 72 inches long and may be used as a thrusting weapon in melee. |
− | ====II. [[Ammunition]]==== | + | ====II. [[Ammunition (V7)]]==== |
Not explicitly granted to anybody, ammunition is a class of projectiles used in conjunction with other types of weapons. | Not explicitly granted to anybody, ammunition is a class of projectiles used in conjunction with other types of weapons. | ||
− | *A.[[Arrow|Arrows]], [[bolts|Bolts]], etc - See [[Bow]] and the [[Archer]] and [[Arrow Construction]] section for more information. | + | *A.[[Arrow (V7)|Arrows]], [[bolts (V7)|Bolts]], etc - See [[Bow (V7)]] and the [[Archer (V7)]] and [[Arrow Construction (V7)]] section for more information. |
− | *B. Siege Projectiles - See [[Siege Weapon|Siege Weapons]] for more information. | + | *B. Siege Projectiles - See [[Siege Weapon (V7)|Siege Weapons]] for more information. |
===Things to note=== | ===Things to note=== | ||
− | The Enchantment [[Protection from Projectiles]] will protect a player from all projectiles, but is not protection from [[Magic Ball|magic balls]]. | + | The Enchantment [[Protection from Projectiles (V7)]] will protect a player from all projectiles, but is not protection from [[Magic Ball (V7)|magic balls]]. |
===Projectile Construction=== | ===Projectile Construction=== | ||
− | A blow by any part of a [[Throwing Weapons|throwing weapon]], boulder or [[rock|Rocks]] counts as a | + | A blow by any part of a [[Throwing Weapons (V7)|throwing weapon]], boulder or [[rock (V7)|Rocks]] counts as a |
− | hit; so all parts of these weapons need to be [[Strike-Legal|strike-legal]]. [[Javelins|Javelin]] must | + | hit; so all parts of these weapons need to be [[Strike-Legal (V7)|strike-legal]]. [[Javelins (V7)|Javelin]] must |
strike point first to count as a hit and cannot be used to slash. A javelin | strike point first to count as a hit and cannot be used to slash. A javelin | ||
must be legal for melee and have padding along the entire shaft. The | must be legal for melee and have padding along the entire shaft. The | ||
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batteries, sand, and the like may never be used as cores. | batteries, sand, and the like may never be used as cores. | ||
− | [[Category : | + | [[Category : Outdated]] |
Latest revision as of 20:46, 12 January 2015
A type of Weapon (V7)
Contents
From the Rulebook.
Except for javelins, projectiles may not be used to parry, block, or melee. There is no limit to the number that can be carried. Weapons not listed here and that do not fall into these categories may not be thrown (i.e. you may not throw your sword). Non-javelin projectiles that are not bearing enchantments or class abilities are indestructible. Projectiles that are affected by enchantments or class abilities (not to be confused with class traits) may only be destroyed by spells or magic balls.
- Note: Magic components thrown in combat (magical balls, etc) must follow the same safety rules as projectiles but must remain spherical and are not considered ‘projectiles’ for other purposes.*
I. Projectile Weapons
All these weapons do one point of damage to armor and may be blocked by weapons without penalty. Rocks (V7) hurled two-handed will deal two points of damage to armor, but otherwise behave the same.
- A.Throwing Weapons (V7) - Throwing knives and axes, shuriken, etc.
- B.Rocks (V7) - Must be at least 1 foot in diameter.
- C.Javelins (V7) - Between 36 and 72 inches long and may be used as a thrusting weapon in melee.
II. Ammunition (V7)
Not explicitly granted to anybody, ammunition is a class of projectiles used in conjunction with other types of weapons.
- A.Arrows, Bolts, etc - See Bow (V7) and the Archer (V7) and Arrow Construction (V7) section for more information.
- B. Siege Projectiles - See Siege Weapons for more information.
Things to note
The Enchantment Protection from Projectiles (V7) will protect a player from all projectiles, but is not protection from magic balls.
Projectile Construction
A blow by any part of a throwing weapon, boulder or Rocks counts as a hit; so all parts of these weapons need to be strike-legal. Javelin must strike point first to count as a hit and cannot be used to slash. A javelin must be legal for melee and have padding along the entire shaft. The tips of all projectile weapons must not be able to fit through a 2.25 inch ring. Projectiles, with the exception of javelins, may not have solid cores. Materials you may use for projectile cores include foam, sweatshirt material, and other soft, non-granular and non-rigid materials. Pennies, batteries, sand, and the like may never be used as cores.