Difference between revisions of "Weapons (V7)"

From AmtWiki
(New page: ====Below is a list of weapon categories and their construction requirements.==== ''See the Equipment Construction section for more information.'' [[http://www.wizards.com/dnd/images/...)
 
m
 
(4 intermediate revisions by 3 users not shown)
Line 1: Line 1:
 
====Below is a list of weapon categories and their construction requirements.====
 
====Below is a list of weapon categories and their construction requirements.====
''See the [[Equipment Construction]] section for more information.''
+
''See the [[Equipment Construction (V7)]] section for more information.''
  
[[http://www.wizards.com/dnd/images/ph35_gallery/PHB35_PG119_WEB.jpg]]
+
http://www.wizards.com/dnd/images/ph35_gallery/PHB35_PG119_WEB.jpg
  
===[[Projectiles]]===
+
===[[Projectiles (V7)]]===
 
Except for javelins, projectiles may not be used to parry, block, or melee. There is no limit to the number that can be carried.
 
Except for javelins, projectiles may not be used to parry, block, or melee. There is no limit to the number that can be carried.
 
Weapons not listed here and that do not fall into these categories may not be thrown (i.e. you may not throw your sword).
 
Weapons not listed here and that do not fall into these categories may not be thrown (i.e. you may not throw your sword).
 
Non-javelin projectiles that are not bearing enchantments or class abilities are indestructible. Projectiles that are affected by
 
Non-javelin projectiles that are not bearing enchantments or class abilities are indestructible. Projectiles that are affected by
[[Enchantment|enchantments]] or [[Class Abilities]] (not to be confused with [[Class Traits]]) may only be destroyed by [[Spells|Spell]] or [[magic balls|Magic Ball]]. *Note: Magic components thrown in combat (magical balls, etc) must follow the same safety rules as projectiles but must remain spherical and are not considered ‘projectiles’ for other purposes.*
+
[[Enchantment (V7)|enchantments]] or [[Class Abilities (V7)]] (not to be confused with [[Class Traits (V7)]]) may only be destroyed by [[Spells (V7)|Spell]] or [[magic balls (V7)|Magic Ball]]. *Note: Magic components thrown in combat (magical balls, etc) must follow the same safety rules as projectiles but must remain spherical and are not considered ‘projectiles’ for other purposes.*
  
====I. [[Projectiles|Projectile Weapons]]====
+
====I. [[Projectiles (V7)|Projectile Weapons]]====
All these weapons do one point of damage to armor and may be blocked by weapons without penalty. [[Rocks]] hurled
+
All these weapons do one point of damage to armor and may be blocked by weapons without penalty. [[Rocks (V7)]] hurled
 
two-handed will deal two points of damage to armor, but otherwise behave the same.
 
two-handed will deal two points of damage to armor, but otherwise behave the same.
*A. [[Throwing Weapons]] - Throwing knives and axes, shuriken, etc.
+
*A. [[Throwing Weapons (V7)]] - Throwing knives and axes, shuriken, etc.
*B. [[Rocks]] - Must be at least 1 foot in diameter.
+
*B. [[Rocks (V7)]] - Must be at least 1 foot in diameter.
*C. [[Javelins]] - Between 36 and 72 inches long and may be used as a thrusting weapon in melee.
+
*C. [[Javelins (V7)]] - Between 36 and 72 inches long and may be used as a thrusting weapon in melee.
  
====II. [[Ammunition]]====
+
====II. [[Ammunition (V7)]]====
 
Not explicitly granted to anybody, ammunition is a class of projectiles used in conjunction with other types of weapons.
 
Not explicitly granted to anybody, ammunition is a class of projectiles used in conjunction with other types of weapons.
*A.[[Arrows]], [[Bolts|bolts]], etc - See [[Bow]] and the [[Archer]] and [[Arrow Construction]] section for more information.
+
*A.[[Arrows (V7)]], [[Bolts (V7)|bolts]], etc - See [[Bow (V7)]] and the [[Archer (V7)]] and [[Arrow Construction (V7)]] section for more information.
*B.[[Siege Projectiles]] - See [[Siege Weapon|Siege Weapons]] for more information.
+
*B.[[Siege Projectiles (V7)]] - See [[Siege Weapon (V7)|Siege Weapons]] for more information.
  
===[[Dagger]]===
+
===[[Dagger (V7)]]===
 
A slashing or piercing weapon up to 18 inches long.
 
A slashing or piercing weapon up to 18 inches long.
At least ten inches of its total length must be [[Strike-Legal]].
+
At least ten inches of its total length must be [[Strike-Legal (V7)]].
===[[Short Weapon]]===
+
===[[Short Weapon (V7)]]===
 
slashing, piercing, or bludgeoning weapons more
 
slashing, piercing, or bludgeoning weapons more
than 18 inches up to 36 inches in total length. The [[Pommel]] and
+
than 18 inches up to 36 inches in total length. The [[Pommel (V7)]] and
[[Handle|handle]] of the weapon can be no longer than 1/3 of the weapon’s
+
[[Handle (V7)|handle]] of the weapon can be no longer than 1/3 of the weapon’s
total length. At least 2/3 of its length must be [[Strike-Legal]].
+
total length. At least 2/3 of its length must be [[Strike-Legal (V7)]].
===[[Long Weapon]]===
+
===[[Long Weapon (V7)]]===
 
Slashing, piercing, or bludgeoning weapons more than 36
 
Slashing, piercing, or bludgeoning weapons more than 36
inches up to a maximum of 48 inches. The [[Pommel|pommel]] and [[handle|Handle]] of
+
inches up to a maximum of 48 inches. The [[Pommel (V7)|pommel]] and [[handle (V7)|Handle]] of
 
the weapon can be no longer than 1/3 of the weapon’s total length.
 
the weapon can be no longer than 1/3 of the weapon’s total length.
 
If used to slash or bludgeon, at least 2/3 of its length must be strike
 
If used to slash or bludgeon, at least 2/3 of its length must be strike
 
legal.
 
legal.
===[[Reach]]===
+
===[[Reach (V7)]]===
 
slashing, piercing, or bludgeoning weapons more than
 
slashing, piercing, or bludgeoning weapons more than
48 inches up to a maximum of 60 inches. The [[Pommel|pommel]] and [[handle|Handle]]
+
48 inches up to a maximum of 60 inches. The [[Pommel (V7)|pommel]] and [[handle (V7)|Handle]]
 
of the weapon can be no longer than 1/3 of the weapon’s total
 
of the weapon can be no longer than 1/3 of the weapon’s total
 
length. If used to slash or bludgeon, at least 2/3 of its length must be
 
length. If used to slash or bludgeon, at least 2/3 of its length must be
[[Strike-Legal]].
+
[[Strike-Legal (V7)]].   As of V8, all weapons of a size greater than "long" are considered [[Great (V7)]] weapons
===[[Hinged Weapons]]===
+
===[[Hinged Weapons (V7)]]===
 
With a single articulating (chain-like) head. The chain of a hinged weapon is not a legal striking
 
With a single articulating (chain-like) head. The chain of a hinged weapon is not a legal striking
edge. Chains on these weapons must be wrapped in [[Foam|foam]] with less than half an inch of the rope exposed at any point. The
+
edge. Chains on these weapons must be wrapped in [[Foam (V7)|foam]] with less than half an inch of the rope exposed at any point. The
 
combined rope and striking edge of a flail may not exceed 18 inches in length and the total length of the weapon may not
 
combined rope and striking edge of a flail may not exceed 18 inches in length and the total length of the weapon may not
exceed 36 inches. The top 50% of the non-rope and [[Strike-Legal]] portion of the weapon must be padded.
+
exceed 36 inches. The top 50% of the non-rope and [[Strike-Legal (V7)]] portion of the weapon must be padded.
===[[Madu]]===
+
===[[Madu (V7)]]===
A shield joined to a [[Polearm|polearm]]. The polearm portion of the madu may be shorter than the normal five feet. Only usable
+
A shield joined to a [[Polearm (V7)|polearm]]. The polearm portion of the madu may be shorter than the normal five feet. Only usable
 
if a class can use both a polearm and a shield. If any portion of the weapon is broken, heated, or otherwise rendered unusable, all
 
if a class can use both a polearm and a shield. If any portion of the weapon is broken, heated, or otherwise rendered unusable, all
of it is disabled. Considered wooden for purposes of being targeted by [[Spell|spells]] or affecting monsters. [[Magic|Amtgard Magic]] and abilities that affect any part of the madu, such as [[Imbue Shield]], affect its entirety. Madus may never be considered great weapons. If a madu is built to slash at least 1/3rd of its length (excluding the shield portion) must be strike legal (including the 12 inch minimum for a slashing surface) and the rest must be [[courtesy padded|Courtesy Padding]]. Any shield with weapons affixed to it in any form is considered a madu and must conform to these rules.
+
of it is disabled. Considered wooden for purposes of being targeted by [[Spell (V7)|spells]] or affecting monsters. [[Magic (V7)|Amtgard Magic]] and abilities that affect any part of the madu, such as [[Imbue Shield (V7)]], affect its entirety. Madus may never be considered great weapons. If a madu is built to slash at least 1/3rd of its length (excluding the shield portion) must be strike legal (including the 12 inch minimum for a slashing surface) and the rest must be [[courtesy padded (V7)|Courtesy Padding]]. Any shield with weapons affixed to it in any form is considered a madu and must conform to these rules.
===[[Spear]]===
+
===[[Spear (V7)]]===
 
Stabbing-only weapons at least five feet in length and should not be confused with the javelin, which may be thrown (must
 
Stabbing-only weapons at least five feet in length and should not be confused with the javelin, which may be thrown (must
 
have padding on upper 1/3 of length). Considered wooden for purposes of being targeted by spells or affecting monsters.
 
have padding on upper 1/3 of length). Considered wooden for purposes of being targeted by spells or affecting monsters.
===[[Staff]]===
+
===[[Staff (V7)]]===
 
Bludgeoning weapon (ends may be used to thrust, but it is a bludgeon attack) of 5 ft to 8 ft that must have legal striking
 
Bludgeoning weapon (ends may be used to thrust, but it is a bludgeon attack) of 5 ft to 8 ft that must have legal striking
 
surfaces of at least 1 foot in length on both ends. Each end must be padded at least 1/3rd the total length of the staff. Considered
 
surfaces of at least 1 foot in length on both ends. Each end must be padded at least 1/3rd the total length of the staff. Considered
wooden for purposes of being targeted by spells or affecting monsters.
+
wooden for purposes of being targeted by spells or affecting monsters.  As of V8, this weapon falls into the [[Great (V7)]] weapon category.
===[[Polearm]]===
+
===[[Polearm (V7)]]===
 
At least five feet in length. Includes spears but may also have
 
At least five feet in length. Includes spears but may also have
slashing edges (minimum 1 foot in length for a striking edge, must have [[Padding|padding]]
+
slashing edges (minimum 1 foot in length for a striking edge, must have [[Padding (V7)|padding]]
on upper 1/3 of length). Considered wooden for purposes of being targeted by [[Spell|spells]] or affecting monsters.
+
on upper 1/3 of length). Considered wooden for purposes of being targeted by [[Spell (V7)|spells]] or affecting monsters.  As of V8, this weapon falls into the [[Great (V7)]] weapon category.
===[[Bow]]===
+
===[[Bow (V7)]]===
Arrows from a [[Long Bow|longbow]] do base four points of damage. Arrows from a
+
Arrows from a [[Long Bow (V7)|longbow]] do base four points of damage. Arrows from a
[[Short Bow|short bow]] do base two points of damage. Hand [[crossbows|Crossbow]] are considered short bows
+
[[Short Bow (V7)|short bow]] do base two points of damage. Hand [[crossbows (V7)|Crossbow]] are considered short bows
while two-handed crossbows are considered longbows. See the [[Archery]] section for
+
while two-handed crossbows are considered longbows. See the [[Archery (V7)]] section for
 
more complete descriptions. Bows, crossbows, and arrows are considered wooden for
 
more complete descriptions. Bows, crossbows, and arrows are considered wooden for
 
purposes of being targeted by spells or affecting monsters.
 
purposes of being targeted by spells or affecting monsters.
  
====[[Magic Weapon]]====
+
====[[Magic Weapon (V7)]]====
[[Relic|Relics]] and weapons bearing an [[Enchantment]] other than [[Stun Weapon]].
+
[[Relic (V7)|Relics]] and weapons bearing an [[Enchantment (V7)]] other than [[Stun Weapon (V7)]].
 +
 
 +
[[Category : Outdated]]

Latest revision as of 20:31, 12 January 2015

Below is a list of weapon categories and their construction requirements.

See the Equipment Construction (V7) section for more information.

PHB35_PG119_WEB.jpg

Projectiles (V7)

Except for javelins, projectiles may not be used to parry, block, or melee. There is no limit to the number that can be carried. Weapons not listed here and that do not fall into these categories may not be thrown (i.e. you may not throw your sword). Non-javelin projectiles that are not bearing enchantments or class abilities are indestructible. Projectiles that are affected by enchantments or Class Abilities (V7) (not to be confused with Class Traits (V7)) may only be destroyed by Spell or Magic Ball. *Note: Magic components thrown in combat (magical balls, etc) must follow the same safety rules as projectiles but must remain spherical and are not considered ‘projectiles’ for other purposes.*

I. Projectile Weapons

All these weapons do one point of damage to armor and may be blocked by weapons without penalty. Rocks (V7) hurled two-handed will deal two points of damage to armor, but otherwise behave the same.

II. Ammunition (V7)

Not explicitly granted to anybody, ammunition is a class of projectiles used in conjunction with other types of weapons.

Dagger (V7)

A slashing or piercing weapon up to 18 inches long. At least ten inches of its total length must be Strike-Legal (V7).

Short Weapon (V7)

slashing, piercing, or bludgeoning weapons more than 18 inches up to 36 inches in total length. The Pommel (V7) and handle of the weapon can be no longer than 1/3 of the weapon’s total length. At least 2/3 of its length must be Strike-Legal (V7).

Long Weapon (V7)

Slashing, piercing, or bludgeoning weapons more than 36 inches up to a maximum of 48 inches. The pommel and Handle of the weapon can be no longer than 1/3 of the weapon’s total length. If used to slash or bludgeon, at least 2/3 of its length must be strike legal.

Reach (V7)

slashing, piercing, or bludgeoning weapons more than 48 inches up to a maximum of 60 inches. The pommel and Handle of the weapon can be no longer than 1/3 of the weapon’s total length. If used to slash or bludgeon, at least 2/3 of its length must be Strike-Legal (V7). As of V8, all weapons of a size greater than "long" are considered Great (V7) weapons

Hinged Weapons (V7)

With a single articulating (chain-like) head. The chain of a hinged weapon is not a legal striking edge. Chains on these weapons must be wrapped in foam with less than half an inch of the rope exposed at any point. The combined rope and striking edge of a flail may not exceed 18 inches in length and the total length of the weapon may not exceed 36 inches. The top 50% of the non-rope and Strike-Legal (V7) portion of the weapon must be padded.

Madu (V7)

A shield joined to a polearm. The polearm portion of the madu may be shorter than the normal five feet. Only usable if a class can use both a polearm and a shield. If any portion of the weapon is broken, heated, or otherwise rendered unusable, all of it is disabled. Considered wooden for purposes of being targeted by spells or affecting monsters. Amtgard Magic and abilities that affect any part of the madu, such as Imbue Shield (V7), affect its entirety. Madus may never be considered great weapons. If a madu is built to slash at least 1/3rd of its length (excluding the shield portion) must be strike legal (including the 12 inch minimum for a slashing surface) and the rest must be Courtesy Padding. Any shield with weapons affixed to it in any form is considered a madu and must conform to these rules.

Spear (V7)

Stabbing-only weapons at least five feet in length and should not be confused with the javelin, which may be thrown (must have padding on upper 1/3 of length). Considered wooden for purposes of being targeted by spells or affecting monsters.

Staff (V7)

Bludgeoning weapon (ends may be used to thrust, but it is a bludgeon attack) of 5 ft to 8 ft that must have legal striking surfaces of at least 1 foot in length on both ends. Each end must be padded at least 1/3rd the total length of the staff. Considered wooden for purposes of being targeted by spells or affecting monsters. As of V8, this weapon falls into the Great (V7) weapon category.

Polearm (V7)

At least five feet in length. Includes spears but may also have slashing edges (minimum 1 foot in length for a striking edge, must have padding on upper 1/3 of length). Considered wooden for purposes of being targeted by spells or affecting monsters. As of V8, this weapon falls into the Great (V7) weapon category.

Bow (V7)

Arrows from a longbow do base four points of damage. Arrows from a short bow do base two points of damage. Hand Crossbow are considered short bows while two-handed crossbows are considered longbows. See the Archery (V7) section for more complete descriptions. Bows, crossbows, and arrows are considered wooden for purposes of being targeted by spells or affecting monsters.

Magic Weapon (V7)

Relics and weapons bearing an Enchantment (V7) other than Stun Weapon (V7).