Difference between revisions of "Protection from Subdual (V7)"
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m (moved Protection from Subdual to Protection from Subdual (V7)) |
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− | ===Protection from Subdual ([[E]], [[Protection School|Protection]])=== | + | ===Protection from Subdual ([[E]], [[Protection School (V7)|Protection]])=== |
====Materials==== | ====Materials==== | ||
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Repeat x5 "Thou shall have freedom of movement," tie cloth on target. | Repeat x5 "Thou shall have freedom of movement," tie cloth on target. | ||
====Effect==== | ====Effect==== | ||
− | Target is immune to [[Subdual School|Subdual]] magic and abilities. Target also gains immunity to being [[subdued|Subdual]] or held in place by any means except for the [[Stun]] spell. | + | Target is immune to [[Subdual School (V7)|Subdual]] magic and abilities. Target also gains immunity to being [[subdued|Subdual]] or held in place by any means except for the [[Stun (V7)]] spell. |
===Who gets it?=== | ===Who gets it?=== | ||
− | A 2nd level [[Bard]] spell. | + | A 2nd level [[Bard (V7)]] spell. |
====Commentary==== | ====Commentary==== | ||
− | Unlike other [[Protection School|Protection]] [[Enchantment|Enchantments]] which only generally protect against specific magical effects, ''Protection from Subdual'' also negates any movement-restricting abilities such as '''Trap''' or '''Earth Bind'''--two fail-safe abilities to use on players normally [[Immune]] to Subdual effects. | + | Unlike other [[Protection School (V7)|Protection]] [[Enchantment (V7)|Enchantments]] which only generally protect against specific magical effects, ''Protection from Subdual'' also negates any movement-restricting abilities such as '''Trap''' or '''Earth Bind'''--two fail-safe abilities to use on players normally [[Immune (V7)]] to Subdual effects. |
− | [[Category: | + | [[Category:Previous Ruleset]] |
Latest revision as of 22:59, 18 December 2014
Contents
Protection from Subdual (E, Protection)
Materials
Incantation
Repeat x5 "Thou shall have freedom of movement," tie cloth on target.
Effect
Target is immune to Subdual magic and abilities. Target also gains immunity to being Subdual or held in place by any means except for the Stun (V7) spell.
Who gets it?
A 2nd level Bard (V7) spell.
Commentary
Unlike other Protection Enchantments which only generally protect against specific magical effects, Protection from Subdual also negates any movement-restricting abilities such as Trap or Earth Bind--two fail-safe abilities to use on players normally Immune (V7) to Subdual effects.