Difference between revisions of "Hallowed Ground (V7)"
(New page: ===Hallowed Ground (FE, Spirit)=== ====Materials==== 10 ft. of cloth ====Incantation==== Lay cloth out in circle, repeat x2 “No weapons can be raised herein, soothe your injurie...) |
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− | ===Hallowed Ground ([[FE]], [[Spirit]])=== | + | ===Hallowed Ground ([[FE (V7)]], [[Spirit School (V7)]])=== |
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Has no effect on items or natural armor. Will only heal a wound on a player; has no effect on monsters. | Has no effect on items or natural armor. Will only heal a wound on a player; has no effect on monsters. | ||
===Who gets it?=== | ===Who gets it?=== | ||
− | Level 6 [[Healer]] | + | Level 6 [[Healer (V7)]] |
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+ | [[category:Previous Ruleset]] |
Latest revision as of 20:27, 18 December 2014
Contents
Hallowed Ground (FE (V7), Spirit School (V7))
Materials
10 ft. of cloth
Incantation
Lay cloth out in circle, repeat x2 “No weapons can be raised herein, soothe your injuries, allay your fears. For all who enter, peace is had, none may fight on Hallowed Ground.”
Effect
Persons within the circle may take no hostile action towards anyone else, and may not take any action at all towards members of other teams. Persons within the circle are immune to attacks by anybody within 20ft of the circle. While in the circle each player must count “Heal 1, Heal 2…” through “Heal 20” out loud cyclically. Each time “Heal 20” has been counted, the player heals a single wound. Any player from any team may enter a Hallowed Ground.
Notes
Has no effect on items or natural armor. Will only heal a wound on a player; has no effect on monsters.
Who gets it?
Level 6 Healer (V7)