Difference between revisions of "Wererat"
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===Garb:=== | ===Garb:=== | ||
− | + | Grey, brown or black fur, rat ears, tail and/or make-up. | |
===Type:=== | ===Type:=== | ||
[[Mystical]] [[Beast]] | [[Mystical]] [[Beast]] |
Revision as of 09:49, 26 November 2012
Contents
Wererat
Description:
Filthy, bloodthirsty vermin, Wererats are amongst the most foul and polluted creatures in all the realms. They dwell in sewers and trash heaps on the fringe of civilization, scrounging out a disgusting existence and waylaying the occasional wanderer.
Garb:
Grey, brown or black fur, rat ears, tail and/or make-up.
Type:
Q/M Ratio:
2/1
Armor:
None
Weapons:
Two short swords (Natural)
Immunities:
Control, Disease, Subdual, Poison
Natural Lives:
3
Abilities & Traits:
- Conversion (1/life) This ability should be removed for normal battlegames. May be used while Berserk. If allowed in the game, treat the Q/M Ratio as 4/1.
- Lycanthropy
- Tough
- Innate Ability: Berserk (on last life)
- Innate Ability: Poison Weapon (1/life)
- Vulnerability: Altered Effect Cure Disease forces a Wererat to revert to a Peasant for the rest of that life.
Levels:
- 1st* As above
- 2nd* Gains Innate Ability: Touch of the Plague (1/life)
- 3rd* May wear up to two points of normal armor
- 4th* Gains Innate Ability: Sneak (1/life)
- 5th* Touch of the Plague becomes (2/life)
- 6th* Gains Regeneration Trait, even against wounds inflicted by magical attacks or Powerful Blows. (Please note: this does not bring the Wererat back from death caused by such wounds.)