Difference between revisions of "Sea Hag"
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===Description:=== | ===Description:=== | ||
− | Of grim demeanor and horrible visage, the Sea Hags rule their own pathetic aquatic fiefdoms with iron claws and venomous witchery. Whether these malignant witches were once human or spawned whole from some demonic beast is | + | Of grim demeanor and horrible visage, the Sea Hags rule their own pathetic aquatic fiefdoms with iron claws and venomous witchery. Whether these malignant witches were once human or spawned whole from some demonic beast is a matter of conjecture, but suffice to say their evil intentions are rivalled only by the ugliness of their faces. |
===Garb:=== | ===Garb:=== | ||
− | Tattered robes of dark green or | + | Tattered robes of dark green or grey, green face paint, unkempt black wig or hairstyle. |
===Type:=== | ===Type:=== | ||
[[Mystical]] [[Humanoid]] | [[Mystical]] [[Humanoid]] |
Revision as of 09:46, 26 November 2012
Contents
Description:
Of grim demeanor and horrible visage, the Sea Hags rule their own pathetic aquatic fiefdoms with iron claws and venomous witchery. Whether these malignant witches were once human or spawned whole from some demonic beast is a matter of conjecture, but suffice to say their evil intentions are rivalled only by the ugliness of their faces.
Garb:
Tattered robes of dark green or grey, green face paint, unkempt black wig or hairstyle.
Type:
Q/M Ratio:
4/1
Armor:
2 points Natural
Weapons:
Two melee daggers or short swords (Natural)
Immunities:
Disease, Poison, Subdual
Natural Lives:
3
Abilities & Traits:
- Aquatic
- Lair
- Lightning Heal
- Magic-Caster: (Wizard) Sea Hags practice magic as a Wizard of the same level.
- Regeneration Only in Lair.
- Strong
- Tough
- Innate Magical Ability: Farsight (1/game)
Levels:
- 1st* As above
- 2nd* Gains Innate Magical Ability: Fear (1/game)
- 3rd* Gains Spell Mastery Trait, May now use a polearm instead of Natural weapons.
- 4th* Farsight becomes (2/game) The Hag may choose a different spell each use.
- 5th* Fear becomes (1/life)
- 6th* Farsight becomes (1/life) Otherwise, as 4th level