Difference between revisions of "Raider"
From AmtWiki
LucasTheLost (talk | contribs) |
|||
Line 24: | Line 24: | ||
===Notes=== | ===Notes=== | ||
− | This class was voted out of the Rules of Play by the Circle of Monarchs during [[Clan]] | + | This class was voted out of the Rules of Play by the [[Circle of Monarchs]] during [[Clan]] XXVI, 2008. |
--------------------- | --------------------- | ||
Check out the [[Class]] or [[Abilities and Traits]] pages for more information. | Check out the [[Class]] or [[Abilities and Traits]] pages for more information. | ||
[[Category:Rulebook Terms]] | [[Category:Rulebook Terms]] |
Revision as of 20:33, 30 June 2012
a non-standard Class
Contents
From the 7.2 Rulebook
Someone may optionally play raider during his or her first four weeks in Amtgard instead of a normal class. It gives them a power boost and lets them learn only a few rules at a time.
Garb:
Black and white or headband.
Requirement:
May only be played if the player has a combined total of four credits or less
Weapons:
Dagger, short, long, reach
Shield:
Armor:
None
Limitations:
May not carry enchantments.
Lives:
5
Abilities & Traits:
- a. Have two points of Protect on them each life. Cannot be dispelled. (T)
- b. They and their equipment are immune to all non-spirit magic. (T)
- c. Their equipment is indestructible by any means. (T)
Notes
This class was voted out of the Rules of Play by the Circle of Monarchs during Clan XXVI, 2008.
Check out the Class or Abilities and Traits pages for more information.