Difference between revisions of "Skeletal Champion"

From AmtWiki
(New page: Description: These fearsome Undead were once Warriors who were sworn to protect their Kingdom but failed. They are now cursed to walk the earth until he or she can fulfill their oath. Gar...)
(No difference)

Revision as of 22:20, 9 November 2007

Description:

These fearsome Undead were once Warriors who were sworn to protect their Kingdom but failed. They are now cursed to walk the earth until he or she can fulfill their oath. Garb:

Purple sash, plus skeletal mask. Tabard marked with the symbol of the Champions home Kingdom. Armor is a big plus. Type:

Undead Humanoid Q/M Ratio:

3/1 (Quest) Armor:

May wear up to 4 points of normal armor, any shield Weapons:

Any melee weapons Immunities:

Control, Death, Poison, Disease, Subdual Natural Lives:

3 Abilities & Traits:

   * Bone
   * Enhanced Armor
   * Tough
   * Innate Ability: Mend (2/life) Only on own armor and equipment
   * Vulnerability: Aversion (Kingdom Royalty) Skeletal Champions will not approach or attack the Monarch, Regent or Prime Minister of the Kingdom to which they owe allegiance. Should such a personage give a direct order to a Skeletal Champion, it will attempt to obey and fulfill the request to the best of its abilities. It will always obey the higher ranking officer first, regardless of conflicting requests.

Levels:

1st As above

2nd Gains Innate Ability: Improve Weapon (1/life)

3rd Gains Strong Trait

4th Gains Innate Ability: Improve Shield (1/life)

5th May now wear up to 6 points normal armor

6th Gains Innate Ability: Armor of Quality (1/life)