Difference between revisions of "Lycanthropy (V7)"

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(New page: ==Lycanthropy== Feared creatures of legend who change form from human to beast, Lycanthropes are known to come in a variety of predatory animal forms. Amongst the most common are wolves,...)
 
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In Amtgard terms, Lycanthropy is a special trait only available to were-creatures.  Regardless of animal form, there are two basic kinds of Lycanthropes:
 
In Amtgard terms, Lycanthropy is a special trait only available to were-creatures.  Regardless of animal form, there are two basic kinds of Lycanthropes:
  
-1.) Natural Lycanthropes were born with the ability to shift form.  They have full control over their changes, and are cunning to the extreme.  For the sake of game play, Natural Lycanthropes may only change shape once per life.  See [[Player Class]]: [[Peasant]] ability below for more details.  In any pack of Lycanthropes, at least one, usually the leader, will be natural.
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*1.) Natural Lycanthropes were born with the ability to shift form.  They have full control over their changes, and are cunning to the extreme.  For the sake of game play, Natural Lycanthropes may only change shape once per life.  See [[Player Class]]: [[Peasant]] ability below for more details.  In any pack of Lycanthropes, at least one, usually the leader, will be natural.
-2.) Afflicted Lycanthropes are those doomed souls who have been infected with the disease by the bite of a true Lycanthrope.  They have no conscious control over their actions or changes, attacking everything blindly, though they are always nominally controlled by infecting Lycanthrope.  Players afflicted with Lycanthropy during a game assume beast form until slain or cured and are normally controlled by the infecting lycanthrope.
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*2.) Afflicted Lycanthropes are those doomed souls who have been infected with the disease by the bite of a true Lycanthrope.  They have no conscious control over their actions or changes, attacking everything blindly, though they are always nominally controlled by infecting Lycanthrope.  Players afflicted with Lycanthropy during a game assume beast form until slain or cured and are normally controlled by the infecting lycanthrope.
  
 
The Lycanthropy Trait generally bestows the following abilites and weaknesses:
 
The Lycanthropy Trait generally bestows the following abilites and weaknesses:

Revision as of 19:18, 9 November 2007

Lycanthropy

Feared creatures of legend who change form from human to beast, Lycanthropes are known to come in a variety of predatory animal forms. Amongst the most common are wolves, rats, bears, tigers, boars, and foxes - though many other, rare species are known to exist. Lycanthropes are generally of evil disposition, enjoying the primal nature of the hunt and pursuing humans as the tastiest meal of all. The most infamous Lycanthrope, Werewolves, are detailed in this volume. Other variations are certainly possible, with minor differences based on the type of were-animal portrayed.

In Amtgard terms, Lycanthropy is a special trait only available to were-creatures. Regardless of animal form, there are two basic kinds of Lycanthropes:

  • 1.) Natural Lycanthropes were born with the ability to shift form. They have full control over their changes, and are cunning to the extreme. For the sake of game play, Natural Lycanthropes may only change shape once per life. See Player Class: Peasant ability below for more details. In any pack of Lycanthropes, at least one, usually the leader, will be natural.
  • 2.) Afflicted Lycanthropes are those doomed souls who have been infected with the disease by the bite of a true Lycanthrope. They have no conscious control over their actions or changes, attacking everything blindly, though they are always nominally controlled by infecting Lycanthrope. Players afflicted with Lycanthropy during a game assume beast form until slain or cured and are normally controlled by the infecting lycanthrope.

The Lycanthropy Trait generally bestows the following abilites and weaknesses:

Examples


Monster List