Difference between revisions of "Playtest"

From AmtWiki
(Created page with ''''N.''' A playtest is the process by which a game designer tests a new game, or additions to a game, for bugs and improvements before bringing it to market. ===Playtests in Am…')
 
Line 2: Line 2:
  
 
===Playtests in Amtgard===
 
===Playtests in Amtgard===
Since the advent of the rules committees meetings at Clan each year there have sometimes been been play tests. It is the duty of the [[Rule Representative]], sometimes assisted by the [[GMR]], to run playtests games in their local provinces. Then report their findings and experiences to the Rules committee forum, on [[E-Sam]]. The process is intended to iron out the kinks in new rules before they are added to the [[rulebook]].  
+
Since the advent of the rules committees' meeting at Clan each year, there have been play-tests to validate potential rules changes. It is the duty of the [[Rule Representative]], sometimes assisted by the [[GMR]], to run play-test games in their local provinces. They should then report their findings and experiences to the rules committee forum, on [[E-Sam]]. The process is intended to iron out the kinks in new rules before they are added to the [[rulebook]].  
  
 
===2010 Playtest===
 
===2010 Playtest===

Revision as of 05:09, 29 July 2011

N. A playtest is the process by which a game designer tests a new game, or additions to a game, for bugs and improvements before bringing it to market.

Playtests in Amtgard

Since the advent of the rules committees' meeting at Clan each year, there have been play-tests to validate potential rules changes. It is the duty of the Rule Representative, sometimes assisted by the GMR, to run play-test games in their local provinces. They should then report their findings and experiences to the rules committee forum, on E-Sam. The process is intended to iron out the kinks in new rules before they are added to the rulebook.

2010 Playtest

Links