Tsukumogami
Notice
The following rules are from an out of date rule-set
A Monster from the Book of Engoku.
Description
Tsukumogami are inanimate things, usually common household objects, which become “alive” in some way. How this works is unclear. The most common belief is that Tsukumogami are eyewitnesses to strongly emotional events such as ritual sacrifice, where the psychic energy released during such evil deeds is absorbed somehow by the environment, creating Tsukumogami. Tsukumogami vary widely in size and material, being limited only by whatever is found near the emotional event. It is believed possible to summon Tsukumogami deliberately, but all known attempts to do so have failed.
Garb
Dress up to look like some knickknack or piece of furniture or household item, with colors as appropriate.
Statistics
Type: Mystical Construct
Q/M Ratio: 0.5/1
Armor:
Weapons: two daggers or flails (natural)
Immunities: Control, Death, Disease, Poison, Subdual
Natural Lives: 1
Abilities & Traits
- Innate Ability: Blend (unlimited)(only useable among objects of similar type or in its “natural” environment [such as an animated book hiding in a library])
- Neutral
- Vulnerability: Slow
- Vulnerability: Weak
Choose one based on the primary material the object represented is made from:
- Glass or Stone: Stone Heal
- Clay or Metal: Fire Heal
- Wood or Paper: Entangle Heal
Levels
- 1st As above
- 2nd 1 point of natural armor
- 3rd May use two short melee weapons
- 4th +1 natural armor (total of 2 points)
- 5th May use two long melee weapons
- 6th +1 natural armor (total of 3 points)